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FumeFX 7.6 [max] update
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  dynamic modifiers
Posted by: Lothar1952 - 06-20-2019, 01:53 PM - Forum: FumeFX [C4D] - Replies (2)

tried what build in dynamic modifiers can do. Found the only working is wind. All others have no impact. Especially friction and attractor would be nice to have IMHO. And if possible some tag that can be used as a scaling option. Wind makes sense between 0.003 and 0.001 only. No room for fine tuning as you can´t enter smaller numbers. But that´s an interface limitation as far as I know, Cinema would calculate on more decimals. So if a tag like collider could provide a scaling 1:1000 or so could be nice ...


  (Bug again) Simulating stop in frame 50
Posted by: Suppybird_FumeC4D - 06-20-2019, 10:51 AM - Forum: FumeFX [C4D] - Replies (2)

With "add" mode on smoke and fuel at simple sourse ( I can not use any emitter else because all them fail ), They always stops simulate at frame 50.They still keep simulating to frame 72 or 74 but the result similiar with frame 50. And it freeze at frame 72 or 74 or so on. After few hours still freeze at frame 72 or 74.

https://youtu.be/gjOazp1FdGk


  Fumefx is alway stop simulating at some frame with Large scene
Posted by: Suppybird_FumeC4D - 06-20-2019, 02:07 AM - Forum: FumeFX [C4D] - Replies (5)

It's always happen. Disk is not full, RAM is not full, And it's aways stop. Almost with large scene. This version for C4D is too unstable. I hope develop can focus fixing and developing it. C4D is future, not MAX.

https://photos.google.com/photo/AF1QipM ... 68pu36lj6w


  Why don't FumeforC4D have Wind ????
Posted by: Suppybird_FumeC4D - 06-19-2019, 11:58 PM - Forum: FumeFX [C4D] - Replies (3)

Why don't FumeforC4D have FumeFX Wind, FumeFX Source Controllers, PRT|PDC Loader, FumeFX Burn, FumeFX Tex3D ??? Wind is most important thing and very basic thing. Thanks !


  Clear/Delete Simulation?
Posted by: jayroth - 06-19-2019, 05:26 PM - Forum: FumeFX [C4D] - Replies (3)

In my various attempts at getting XP to work with FumeFX, I have the XP emitter set to create Thinking Particles (which fails). I also have a validation test, using Thinking Particles and Particle Geometry, which works as expected. Unfortunately, I cannot seem to disable or delete the cache or sim that was created from the validation test, and so far, I cannot see an entry in the docs or the UI that allows me to do so.

What steps should I take?


  Mograph Shader not supported
Posted by: Lothar1952 - 06-19-2019, 02:58 PM - Forum: FumeFX [C4D] - Replies (1)

just another not supported shader like vertex map - mograph colour shader.
Colour for smoke is set to get colour from colour channel which is a colourized mograph colour shader. Clones get these colours, but smoke sticks with the first clone´s colour ...
could circumnavigate the deformer not evaluated bug already reported by using an instance as you see here....

[ATTACHMENT NOT FOUND]


  collider crash
Posted by: Lothar1952 - 06-19-2019, 01:48 PM - Forum: FumeFX [C4D] - Replies (6)

tried to build a simple collider setup. Unfortunately it crashes upon simulation after few frames ..


  Bug (?) Substeps only for Smoke, not for Color + Temp
Posted by: pixellusion - 06-19-2019, 12:41 PM - Forum: FumeFX [C4D] - Replies (3)

In this scene I emit from some fast moving Particles.

When i simulate with default settings (substeps = 1) and emit from the particle source (Thinking Particles), it seems that the Density/Smoke channel will interpolate between the particles position, while Color & Temperature won't.
So you see a black trail (interpolated or with substeps) for the smoke, and single yellow/purple "blobs" for temperature and color.

It would be great if all channels would be interpolated between fast moving particles without having to increase the substeps.

The Cinema4D-file is attached.


  Sharing Info
Posted by: paulselhi - 06-19-2019, 09:35 AM - Forum: FumeFX [C4D] - Replies (4)

Thanks for making me a beta tester ..couple of questions. Can we show rener results on the web to the public and can we show the actual program interface etc in videos

Cheers

Paul


  -BUG- Simulation hang
Posted by: Pixonoid - 06-19-2019, 08:50 AM - Forum: FumeFX [C4D] - Replies (1)

When in an SImulation and entering a new value in the fume fx objects settings.
The next Time i started the simulation staled and estimated 100 hours + for a 1hour job

Windows
Version 10.0.17763 Build 17763

Cinema
R20.059

Prozessor
i7 4790K Devils Canyon

GPU
EVGA 2080 TI FTW3 @ 430.86

Szene
every scene Smile

Reproduce
enable viewport GPU preview