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FumeFX 7.6 [max] update
Forum: Announcements
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FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
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FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
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TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
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FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
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» Views: 466
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FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
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» Views: 642
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Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
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» Views: 651
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FumeFX 7.0 for 3ds max Re...
Forum: Announcements
Last Post: Kresimir Tkalcec
08-19-2025, 05:16 AM
» Replies: 0
» Views: 1,876
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| dynamic modifiers |
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Posted by: Lothar1952 - 06-20-2019, 01:53 PM - Forum: FumeFX [C4D]
- Replies (2)
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tried what build in dynamic modifiers can do. Found the only working is wind. All others have no impact. Especially friction and attractor would be nice to have IMHO. And if possible some tag that can be used as a scaling option. Wind makes sense between 0.003 and 0.001 only. No room for fine tuning as you can´t enter smaller numbers. But that´s an interface limitation as far as I know, Cinema would calculate on more decimals. So if a tag like collider could provide a scaling 1:1000 or so could be nice ...
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| Clear/Delete Simulation? |
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Posted by: jayroth - 06-19-2019, 05:26 PM - Forum: FumeFX [C4D]
- Replies (3)
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In my various attempts at getting XP to work with FumeFX, I have the XP emitter set to create Thinking Particles (which fails). I also have a validation test, using Thinking Particles and Particle Geometry, which works as expected. Unfortunately, I cannot seem to disable or delete the cache or sim that was created from the validation test, and so far, I cannot see an entry in the docs or the UI that allows me to do so.
What steps should I take?
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| Mograph Shader not supported |
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Posted by: Lothar1952 - 06-19-2019, 02:58 PM - Forum: FumeFX [C4D]
- Replies (1)
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just another not supported shader like vertex map - mograph colour shader.
Colour for smoke is set to get colour from colour channel which is a colourized mograph colour shader. Clones get these colours, but smoke sticks with the first clone´s colour ...
could circumnavigate the deformer not evaluated bug already reported by using an instance as you see here....
[ATTACHMENT NOT FOUND]
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| Bug (?) Substeps only for Smoke, not for Color + Temp |
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Posted by: pixellusion - 06-19-2019, 12:41 PM - Forum: FumeFX [C4D]
- Replies (3)
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In this scene I emit from some fast moving Particles.
When i simulate with default settings (substeps = 1) and emit from the particle source (Thinking Particles), it seems that the Density/Smoke channel will interpolate between the particles position, while Color & Temperature won't.
So you see a black trail (interpolated or with substeps) for the smoke, and single yellow/purple "blobs" for temperature and color.
It would be great if all channels would be interpolated between fast moving particles without having to increase the substeps.
The Cinema4D-file is attached.
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| Sharing Info |
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Posted by: paulselhi - 06-19-2019, 09:35 AM - Forum: FumeFX [C4D]
- Replies (4)
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Thanks for making me a beta tester ..couple of questions. Can we show rener results on the web to the public and can we show the actual program interface etc in videos
Cheers
Paul
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| -BUG- Simulation hang |
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Posted by: Pixonoid - 06-19-2019, 08:50 AM - Forum: FumeFX [C4D]
- Replies (1)
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When in an SImulation and entering a new value in the fume fx objects settings.
The next Time i started the simulation staled and estimated 100 hours + for a 1hour job
Windows
Version 10.0.17763 Build 17763
Cinema
R20.059
Prozessor
i7 4790K Devils Canyon
GPU
EVGA 2080 TI FTW3 @ 430.86
Szene
every scene 
Reproduce
enable viewport GPU preview
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