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dynamic modifiers
tried what build in dynamic modifiers can do. Found the only working is wind. All others have no impact. Especially friction and attractor would be nice to have IMHO. And if possible some tag that can be used as a scaling option. Wind makes sense between 0.003 and 0.001 only. No room for fine tuning as you can´t enter smaller numbers. But that´s an interface limitation as far as I know, Cinema would calculate on more decimals. So if a tag like collider could provide a scaling 1:1000 or so could be nice ...
Windows: Version 1809 Build 17763.557
Cinema4D Version:R 20.059
CPU: AMD Threadripper 1950x
GPU: Nvidia RTX 2080
GPU Version: 419.67

wind strength value is scaled in FumeFX beta 2 version.


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