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  temperature emission not fading out with Particle Age
Posted by: pixellusion - 06-24-2019, 10:10 AM - Forum: FumeFX [C4D] - Replies (1)

In this simple scene i emit smoke & fire from a Standard Particle emitter.
I use the "Age" map for the emission.
This is working allright for the smoke, but there is something wrong with the temperature channels.

The particles will emit less smoke over their age ( =30 frames). But the temperature emission will not be emitted less over time, instead it just stops the emission after ~20 frames.

And then, after it has stoppped, there are some "weird" little fire aftefacts in the center of the explosion. Not sure if that is correct or not though...

I have a screencapture .mp4 and the Cinema4D file in the attached zip.


  Error 5 on sim
Posted by: jayroth - 06-23-2019, 01:07 AM - Forum: FumeFX [C4D] - Replies (5)

Hi,

I modified tutorial 2 by adding turbine blades to the code and having them animate. When I started the sim, I received an error code 5 and the sim stalled at that point. I have included the scene file. Hopefully it helps.

Thanks.


  Multiple scattering, crash on rendering
Posted by: Pietro - 06-22-2019, 01:26 PM - Forum: FumeFX [C4D] - Replies (2)

Yet another bug,
with a value of 1, "use multiple scattering" cause crash/hang/heavy exit of C4D on rendering.
I've attached the scene.
Have a nice fix :-)
Thx, Pietro.


  Often we have to restart the cinema 4d
Posted by: Tapple - 06-22-2019, 01:05 PM - Forum: FumeFX [C4D] - Replies (10)

Often while working fume fx stops simulating, you have to close and reopen Cinema 4d


  Hangs confirmed changing parameteres during sim
Posted by: Pietro - 06-22-2019, 06:23 AM - Forum: FumeFX [C4D] - Replies (3)

Hi support,
system hangs, changing any parameters in fumefx dialog during simulation.
I tried several time, the result is the same...
Thx, Pietro.

Ryzen 1800x - 32 gb
nvidia 1050ti
C4D r20.059


  FumeFX 5 Old Preview Window
Posted by: tbutton - 06-21-2019, 08:01 PM - Forum: FumeFX [maya] - Replies (2)

Is it possible to get the old preview window back?

Either I'm missing something or the new integration of preview window is way slower and less accurate. It used to essentially be realtime in FumeFX 4 once the sim was cached.

Thoughts? I'm in Maya 2018.6.

Thanks


  interface question
Posted by: Lothar1952 - 06-21-2019, 08:27 AM - Forum: FumeFX [C4D] - Replies (3)

Within general, exported channels, I find extra detail which requires fire to be simulated.
[ATTACHMENT NOT FOUND]

but if I go through the simulation options, I find a lot of things, but no fire ?
Where is that hidden ?
[ATTACHMENT NOT FOUND]


  Crash if you delete a source while running simulation
Posted by: pgoski - 06-20-2019, 11:53 PM - Forum: FumeFX [C4D] - Replies (2)

Exactly what the title says.
Start a simulation and delete the source while the simulation is running. Big Grin because you can.
I tried with a simple source, but I assume any source would create a similar result.


  Hang on render
Posted by: pgoski - 06-20-2019, 11:24 PM - Forum: FumeFX [C4D] - Replies (7)

So I just installed, got a simulation running, buut when I try to render (viewport or PV) C4D hangs.
It sits at about 20% processor usage, even if I'm just rendering the first frame.
Is there something I should look out for?


  No collsion Detect
Posted by: Tapple - 06-20-2019, 08:56 PM - Forum: FumeFX [C4D] - Replies (7)

does not read the collision, in any mode, Shell and solid
[ATTACHMENT NOT FOUND]