| Welcome, Guest |
You have to register before you can post on our site.
|
| Online Users |
There are currently 79 online users. » 0 Member(s) | 79 Guest(s)
|
| Latest Threads |
FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
» Replies: 0
» Views: 151
|
FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 346
|
FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 543
|
FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 530
|
TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 848
|
FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 508
|
FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 577
|
FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 747
|
Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 992
|
FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 781
|
|
|
| Collision objects not containing smoke |
|
Posted by: jayroth - 07-20-2019, 03:41 PM - Forum: FumeFX [C4D]
- Replies (5)
|
 |
In beta 2, I tried to have Fumefx smoke run through a closed channel with a variety of diameter changes. I was using a simple emitter with the box option. The closed channel mesh was like a tube, though closed at one end. It also has thickness and is water-tight. The normals are oriented correctly.
Sadly, the smoke just goes through it as if it is not even there, even though the fumefx collider tag was applied to the channnel mesh.
|
|
|
|
| fume in motion |
|
Posted by: Lothar1952 - 07-18-2019, 09:04 AM - Forum: FumeFX [C4D]
- Replies (10)
|
 |
does not work correctly.
Did 2 versions from this file . First I kept the simulation static (disabled animation of cylinder) and in viewport everything looks fine, but if I animate the simulated container with the cylinder, rendering to picture viewer only last frames will render the smoke. ( motiontest.mp4)
Second test - simulate while the cylinder (and container as a child) is moving. Again looks fine in viewport, however if rendered to picture viewer, there is a bad offset and not all frames render smoke expected.
[ATTACHMENT NOT FOUND]
just made a new simulation and now you see as well in viewport what´s happening - calulation extends to wrong side ...
[ATTACHMENT NOT FOUND]
|
|
|
|
| Idle Time in between Frames |
|
Posted by: mudskipper - 07-16-2019, 03:22 PM - Forum: FumeFX [C4D]
- Replies (9)
|
 |
Hi,
During sim, after the "Advect Fields done" i am getting quite long what appears to be "idle time" on the cpu. Is that expected behavior? the sim frames are about 800 mb each written to an ssd so i guess its not the writing to disk that takes time. Quite long means up to 30 sec.
cheers for any hints
[ATTACHMENT NOT FOUND]
|
|
|
|
| inconsistent mesh = crash? |
|
Posted by: oooskar - 07-16-2019, 03:14 PM - Forum: FumeFX [C4D]
- Replies (4)
|
 |
Hi, I saved out an dissolving volume (meshed [hi res]) as an alembic and reimported it to use it as an object emitter in fume.
the polycount is of course inconsistent but fume should handle this afaik. anyway, its always crashing...
any ideas?
bests, oskar.
|
|
|
|
| [Suggestion] preview video progress |
|
Posted by: Or1on - 07-12-2019, 10:22 PM - Forum: FumeFX [C4D]
- Replies (2)
|
 |
Hi Sitni Sati! I noticed that fumefx doesn't have progress bar when you render preview video (actually I saw bar for a second, just before ffx cache is loaded, but then he's disappearing)
|
|
|
|
| FumeFX 5.0 beta 2 |
|
Posted by: sitnisati - 07-12-2019, 12:48 PM - Forum: FumeFX [C4D]
- Replies (13)
|
 |
Welcome to the FumeFX 5.0 for Cinema 4D beta progam.
FumeFX 5.0 beta has no restrictions or limitations, however the license is limited to 30 days.
If beta will run for more than 30 days, we will extend license only to active beta testers.
Beta 2 installers for Cinema 4D 18,19 and 20 (Windows) can be downloaded from: http://bit.ly/2LORi7q
Please make sure that you point installer to the Cinema 4D install folder so that plugins will be placed to correct location.
FumeFX 5 for Cinema 4D Beta2 changes
- added gravity
- added turbulence parameters
- fixed crashing during simulation if FFX parameters are changed
- fixed crashing during simulation on C4D exit or scene close
- fixed crashing during simulation if FFX is removed from the scene (works also in PP sim)
- fixed object can be added/removed during simulation
- fixed undo/redo crash
- added new sync between c4d main thread and fumefx simulation thread
- fixed object source didnt extract polygons from modifiers/deformers or virtual obj
- fixed collision tag didnt extract polygons from modifiers/deformers or virtual obj
- fixed wind scale parameter
- added turbulence parameters in FumeFX grid attributes
- added Arnold 5.3.1 support
When you submit a bug report please include:
- Cinema 4D version
- Windows version
- Processor type
- Graphic card model and driver version
- C4D scene
- steps to reproduce
We're looking forward to receive bug reports, feature requests and to see the work you'll create with FumeFX.
Feel free to share your work on the web, but we would be thankful if you can share it here as well.
if your license has expired, please email us your UserID from auth dialog and forum username to support@afterworks.com
Feel free create a new post for each of the issues you find.
Best regards,
Kresimir Tkalcec
|
|
|
|
|