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| Latest Threads |
FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 164
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FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 360
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FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 391
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TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 608
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FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 406
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 466
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FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 642
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Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 803
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 651
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FumeFX 7.0 for 3ds max Re...
Forum: Announcements
Last Post: Kresimir Tkalcec
08-19-2025, 05:16 AM
» Replies: 0
» Views: 1,876
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| Scene Scale |
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Posted by: vfxduo - 07-28-2019, 10:20 PM - Forum: FumeFX [C4D]
- Replies (3)
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Can the scale of fumefx be corrected to match the 1-meter export scale because when I change the scene scale to 0.01 meter any light I add will be overexposed and for realistic scenes, scale setting won't be correct. This parameter affects all length unit values, e.g. vertices, camera and light position, displacement height, bump height, etc.
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| gpu 'not supported' |
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Posted by: finalight - 07-26-2019, 12:56 AM - Forum: FumeFX [max]
- Replies (14)
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Hi guys,
Is there still an option to use the previous floating non-gpu preview window like fume 4? Can't get gpu viewport working, states 'not supported' when gpu is selected.
System info:
Dell T7600
Windows 7 x64
192GB ram
3ds max 2019
Fume 5.0.4
Asus Nvidia RTX 2060, Driver version is latest
Thanks!
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| FumeFX 5.0 beta 3 |
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Posted by: sitnisati - 07-24-2019, 12:55 PM - Forum: FumeFX [C4D]
- Replies (19)
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Welcome to the FumeFX 5.0 for Cinema 4D beta progam.
FumeFX 5.0 beta has no restrictions or limitations, however the license is limited to 30 days.
If beta will run for more than 30 days, we will extend license only to active beta testers.
Beta 3 installers for Cinema 4D 18,19 and 20 (Windows) can be downloaded from: http://bit.ly/2Y4NIgP
Please make sure that you point installer to the Cinema 4D install folder so that plugins will be placed to correct location.
FumeFX 5 for Cinema 4D Beta3 changes
+ Fixed bug Multi Scatter Max depth 1 crash
+ Added FumeFX Gravity icon
+ Fixed FumeFX offset drawing with Camera Film Offset
+ Arnold 5.3 support
+ After using "continue simulation" scene ist not respnsive any longer
+ Sim Crash at specific Frame
+ some other minor fixes
When you submit a bug report please include:
- Cinema 4D version
- Windows version
- Processor type
- Graphic card model and driver version
- C4D scene
- steps to reproduce
We're looking forward to receive bug reports, feature requests and to see the work you'll create with FumeFX.
Feel free to share your work on the web, but we would be thankful if you can share it here as well.
if your license has expired, please email us your UserID from auth dialog and forum username to support@afterworks.com
Feel free create a new post for each of the issues you find.
Best regards,
Kresimir Tkalcec
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| Sitni Sati-Devs |
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Posted by: vfxduo - 07-23-2019, 09:41 PM - Forum: FumeFX [C4D]
- Replies (3)
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Please, Moderators of this forum/Devs of FumeFx Plugin Please when someone reports a bug in the software...Please at least tell us your working on the bug or trying to fix it instead of putting everyone on hold and People'll think you guys don't care..Thanks.
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| strange(?)behavior of FumeFX with an animated Windeffector |
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Posted by: useruser - 07-21-2019, 02:58 PM - Forum: FumeFX [C4D]
- Replies (2)
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hello,
here is a projectfile + previewrender. the scenefile included an animated windeffector.(slow rotation from right to left) for me the movement and behavior of the fluid looks a bit strange and not correct at all. as if fumefx does not interpreting the changing direction of the windeffector correctly.
thanks in advance
https://vimeo.com/349302771
[ATTACHMENT NOT FOUND][ATTACHMENT NOT FOUND]
C4D R20.059
Windows 10 Prof.
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| Collision objects not containing smoke |
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Posted by: jayroth - 07-20-2019, 03:41 PM - Forum: FumeFX [C4D]
- Replies (5)
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In beta 2, I tried to have Fumefx smoke run through a closed channel with a variety of diameter changes. I was using a simple emitter with the box option. The closed channel mesh was like a tube, though closed at one end. It also has thickness and is water-tight. The normals are oriented correctly.
Sadly, the smoke just goes through it as if it is not even there, even though the fumefx collider tag was applied to the channnel mesh.
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