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FumeFX 7.6 [max] update
Forum: Announcements
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08-05-2026, 01:10 PM
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FumeFX 7.5.5 [max] update
Forum: Announcements
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FumeFX 7.0 GPU for Maya R...
Forum: Announcements
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TyFloW
Forum: FumeFX [max]
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FumeFX 7.5.2 [max] update
Forum: Announcements
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02-24-2026, 05:09 PM
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FumeFX 7.5.1 [max] update
Forum: Announcements
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01-29-2026, 06:54 AM
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FumeFX 7.5 GPU for 3ds ma...
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12-17-2025, 10:06 AM
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Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
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» Views: 651
FumeFX 7.0 for 3ds max Re...
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Last Post: Kresimir Tkalcec
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  Scene Scale
Posted by: vfxduo - 07-28-2019, 10:20 PM - Forum: FumeFX [C4D] - Replies (3)

Can the scale of fumefx be corrected to match the 1-meter export scale because when I change the scene scale to 0.01 meter any light I add will be overexposed and for realistic scenes, scale setting won't be correct. This parameter affects all length unit values, e.g. vertices, camera and light position, displacement height, bump height, etc.


  gpu 'not supported'
Posted by: finalight - 07-26-2019, 12:56 AM - Forum: FumeFX [max] - Replies (14)

Hi guys,

Is there still an option to use the previous floating non-gpu preview window like fume 4? Can't get gpu viewport working, states 'not supported' when gpu is selected.

System info:

Dell T7600
Windows 7 x64
192GB ram
3ds max 2019
Fume 5.0.4
Asus Nvidia RTX 2060, Driver version is latest

Thanks!


  Arnold -At Last
Posted by: vfxduo - 07-25-2019, 12:51 AM - Forum: FumeFX [C4D] - Replies (2)

Arnold is working Now...This is a test render i made.


  Suggestion-Cache
Posted by: vfxduo - 07-24-2019, 11:30 PM - Forum: FumeFX [C4D] - Replies (3)

There should be a button to clear/delete cache in-software


  FumeFX 5.0 beta 3
Posted by: sitnisati - 07-24-2019, 12:55 PM - Forum: FumeFX [C4D] - Replies (19)

Welcome to the FumeFX 5.0 for Cinema 4D beta progam.

FumeFX 5.0 beta has no restrictions or limitations, however the license is limited to 30 days.
If beta will run for more than 30 days, we will extend license only to active beta testers.

Beta 3 installers for Cinema 4D 18,19 and 20 (Windows) can be downloaded from: http://bit.ly/2Y4NIgP
Please make sure that you point installer to the Cinema 4D install folder so that plugins will be placed to correct location.


FumeFX 5 for Cinema 4D Beta3 changes

+ Fixed bug Multi Scatter Max depth 1 crash
+ Added FumeFX Gravity icon
+ Fixed FumeFX offset drawing with Camera Film Offset
+ Arnold 5.3 support
+ After using "continue simulation" scene ist not respnsive any longer
+ Sim Crash at specific Frame
+ some other minor fixes

When you submit a bug report please include:
- Cinema 4D version
- Windows version
- Processor type
- Graphic card model and driver version
- C4D scene
- steps to reproduce

We're looking forward to receive bug reports, feature requests and to see the work you'll create with FumeFX.
Feel free to share your work on the web, but we would be thankful if you can share it here as well.

if your license has expired, please email us your UserID from auth dialog and forum username to support@afterworks.com

Feel free create a new post for each of the issues you find.

Best regards,
Kresimir Tkalcec


  Sitni Sati-Devs
Posted by: vfxduo - 07-23-2019, 09:41 PM - Forum: FumeFX [C4D] - Replies (3)

Please, Moderators of this forum/Devs of FumeFx Plugin Please when someone reports a bug in the software...Please at least tell us your working on the bug or trying to fix it instead of putting everyone on hold and People'll think you guys don't care..Thanks.


  another quick share with Fumefx
Posted by: GeordiePigeonOwner - 07-22-2019, 01:11 PM - Forum: FumeFX [C4D] - Replies (1)

https://youtu.be/Rm1eh536Uts

this took 15 hours to render


  Beta2 Windproblem
Posted by: Lothar1952 - 07-22-2019, 10:07 AM - Forum: FumeFX [C4D] - Replies (12)

two issues here
1) wind force will drive smoke though collider - without wind it is dense
2) wind is limited by a cubic field, so I´d expect smoke to go up from both ends as these are far away from cube field, but they still follow wind direction.

https://1drv.ms/v/s!AkUtWbepYequgaY53GEANVXpPgXnOw

[ATTACHMENT NOT FOUND]


  strange(?)behavior of FumeFX with an animated Windeffector
Posted by: useruser - 07-21-2019, 02:58 PM - Forum: FumeFX [C4D] - Replies (2)

hello,
here is a projectfile + previewrender. the scenefile included an animated windeffector.(slow rotation from right to left) for me the movement and behavior of the fluid looks a bit strange and not correct at all. as if fumefx does not interpreting the changing direction of the windeffector correctly.
thanks in advance

https://vimeo.com/349302771

[ATTACHMENT NOT FOUND][ATTACHMENT NOT FOUND]



C4D R20.059
Windows 10 Prof.


  Collision objects not containing smoke
Posted by: jayroth - 07-20-2019, 03:41 PM - Forum: FumeFX [C4D] - Replies (5)

In beta 2, I tried to have Fumefx smoke run through a closed channel with a variety of diameter changes. I was using a simple emitter with the box option. The closed channel mesh was like a tube, though closed at one end. It also has thickness and is water-tight. The normals are oriented correctly.

Sadly, the smoke just goes through it as if it is not even there, even though the fumefx collider tag was applied to the channnel mesh.