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FumeFX 5.0 beta 3 - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [C4D] (https://forum.afterworks.com/forumdisplay.php?fid=10) +--- Thread: FumeFX 5.0 beta 3 (/showthread.php?tid=1982) |
FumeFX 5.0 beta 3 - sitnisati - 07-24-2019 Welcome to the FumeFX 5.0 for Cinema 4D beta progam. FumeFX 5.0 beta has no restrictions or limitations, however the license is limited to 30 days. If beta will run for more than 30 days, we will extend license only to active beta testers. Beta 3 installers for Cinema 4D 18,19 and 20 (Windows) can be downloaded from: http://bit.ly/2Y4NIgP Please make sure that you point installer to the Cinema 4D install folder so that plugins will be placed to correct location. FumeFX 5 for Cinema 4D Beta3 changes + Fixed bug Multi Scatter Max depth 1 crash + Added FumeFX Gravity icon + Fixed FumeFX offset drawing with Camera Film Offset + Arnold 5.3 support + After using "continue simulation" scene ist not respnsive any longer + Sim Crash at specific Frame + some other minor fixes When you submit a bug report please include: - Cinema 4D version - Windows version - Processor type - Graphic card model and driver version - C4D scene - steps to reproduce We're looking forward to receive bug reports, feature requests and to see the work you'll create with FumeFX. Feel free to share your work on the web, but we would be thankful if you can share it here as well. if your license has expired, please email us your UserID from auth dialog and forum username to support@afterworks.com Feel free create a new post for each of the issues you find. Best regards, Kresimir Tkalcec Re: FumeFX 5.0 beta 3 - Tapple - 07-24-2019 I sent an email to the support because the serial number has expired Re: FumeFX 5.0 beta 3 - vfxduo - 07-24-2019 Please whats the difference between point gravity and vector? Re: FumeFX 5.0 beta 3 - sitnisati - 07-25-2019 Vector defines a direction of gravity and point atrracts everything towards it (falloff is inverse sqauare). Re: FumeFX 5.0 beta 3 - vfxduo - 07-25-2019 sitnisati Wrote:Vector defines a direction of gravity and point atrracts everything towards it (falloff is inverse sqauare).Oh i get it thank you Re: FumeFX 5.0 beta 3 - vfxduo - 07-25-2019 sitnisati Wrote:Vector defines a direction of gravity and point atrracts everything towards it (falloff is inverse sqauare).Oh i get it thank you Re: FumeFX 5.0 beta 3 - Tapple - 07-27-2019 I don't know if I understand if I'm wrong, but in arnold they can see the smoke and I don't have the fire, I tried in the channel to put both Heat and Fire but nothing Re: FumeFX 5.0 beta 3 - vfxduo - 07-28-2019 Tapple Wrote:I don't know if I understand if I'm wrong, but in arnold they can see the smoke and I don't have the fire, I tried in the channel to put both Heat and Fire but nothingIn Density, Transparency and Scattering Input Smoke as the channel and then Fire for Blackbody and emission channel...It is case sensitive so use Capital 'S' for smoke and Capital 'F' for fire you can output temperature channel from fumefx sim[under general tab(exported channels)] and do what is in the picture below also go under your rendering tab and check temperature as one of the used channels[under rendering tab(fumefx-arnold volume)]...Don't forget to change your scene scale to 0.01 meters in arnold render settings...and change volume shading(under rendering tab) shader from standard to FumeFx- Arnold volume. Re: FumeFX 5.0 beta 3 - mainiken - 07-30-2019 vfxduo Wrote:Tapple Wrote:I don't know if I understand if I'm wrong, but in arnold they can see the smoke and I don't have the fire, I tried in the channel to put both Heat and Fire but nothingIn Density, Transparency and Scattering Input Smoke as the channel and then Fire for Blackbody and emission channel...It is case sensitive so use Capital 'S' for smoke and Capital 'F' for fire you can output temperature channel from fumefx sim[under general tab(exported channels)] and do what is in the picture below also go under your rendering tab and check temperature as one of the used channels[under rendering tab(fumefx-arnold volume)]...Don't forget to change your scene scale to 0.01 meters in arnold render settings...and change volume shading(under rendering tab) shader from standard to FumeFx- Arnold volume. I did everything you wrote. and it still doesn't work for me. this my file with test https://yadi.sk/d/ZB25W66AwQEmww could you point out my mistake Re: FumeFX 5.0 beta 3 - vfxduo - 07-30-2019 mainiken Wrote:Check the corrected projects in the .rar filevfxduo Wrote:Tapple Wrote:I don't know if I understand if I'm wrong, but in arnold they can see the smoke and I don't have the fire, I tried in the channel to put both Heat and Fire but nothingIn Density, Transparency and Scattering Input Smoke as the channel and then Fire for Blackbody and emission channel...It is case sensitive so use Capital 'S' for smoke and Capital 'F' for fire you can output temperature channel from fumefx sim[under general tab(exported channels)] and do what is in the picture below also go under your rendering tab and check temperature as one of the used channels[under rendering tab(fumefx-arnold volume)]...Don't forget to change your scene scale to 0.01 meters in arnold render settings...and change volume shading(under rendering tab) shader from standard to FumeFx- Arnold volume. Re: FumeFX 5.0 beta 3 - useruser - 08-01-2019 + After using "continue simulation" scene ist not respnsive any longer + Sim Crash at specific Frame seems you guys fixed it finally! until now, no simulation-interruptions so far.great!
Re: FumeFX 5.0 beta 3 - sitnisati - 08-02-2019 useruser Wrote:+ After using "continue simulation" scene ist not respnsive any longer Thank you for the feedback. That was a really annoying bug and I'm glad that it's solved now. Regards, Kresimir Tkalcec Re: FumeFX 5.0 beta 3 - inspiron341 - 08-08-2019 Can you guys please sign it digitally in publisher, windows gets a false positive for it being a virus Re: FumeFX 5.0 beta 3 - inspiron341 - 08-08-2019 Installed FumeFX for C4d but doesn't show up anywhere is Cinema 4D. Cinema 4D -r19 Windows 10 Pro Nvidia GeForce MX150 Re: FumeFX 5.0 beta 3 - sitnisati - 08-08-2019 inspiron341 Wrote:Installed FumeFX for C4d but doesn't show up anywhere is Cinema 4D. Similar: viewtopic.php?f=18&t=2076 Re: FumeFX 5.0 beta 3 - cemgul - 08-09-2019 Hi, I'm super excited to using it for hours. It's great thanks. I'll post some renders here soon. Well here's my first crash report. "When I tried to move the playhead-time indicator for checking previous GPU preview while new simulation caching in progress." Boom! All the necessary info in attached .rar file Re: FumeFX 5.0 beta 3 - kristian - 08-09-2019 Hello, could you please attach minidump.dmp as well? It is in the same bug report folder. Thank you, Best regards, Kristian Re: FumeFX 5.0 beta 3 - cemgul - 08-09-2019 sure. Re: FumeFX 5.0 beta 3 - cemgul - 08-09-2019 test render ( it's not playing in browser just click download button on top right ) https://drive.google.com/open?id=1-Go3SAO3rFU8saxpStekQgBUyl0lic5p |