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| Latest Threads |
FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
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» Views: 242
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FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 293
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TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 457
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FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 304
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 371
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FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 550
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Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 662
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 566
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FumeFX 7.0 for 3ds max Re...
Forum: Announcements
Last Post: Kresimir Tkalcec
08-19-2025, 05:16 AM
» Replies: 0
» Views: 1,776
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FumeFX [max] 10% Siggraph...
Forum: Announcements
Last Post: Kresimir Tkalcec
08-09-2025, 11:45 AM
» Replies: 0
» Views: 1,603
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| light below horizon |
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Posted by: aldred2 - 05-27-2005, 03:51 PM - Forum: DreamScape
- Replies (6)
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Am I missing a setting? I get zero light and a black sky when the sun is lower than the horizon (or the light is lower than its target).
thanks
mark
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| double path notice after installing 2.5 |
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Posted by: gsucci - 05-24-2005, 08:17 PM - Forum: DreamScape
- Replies (1)
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hi there,
opening MAX, I get this notice about douplicated plugin path...For Dremascape and the other particle plugin...
I checked my path preferences, but I cannot find a reason why the notice.
How do I fix it?
thank you
regards,
giovanni
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| Dark spots in sea material |
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Posted by: treed - 05-23-2005, 05:38 PM - Forum: DreamScape
- Replies (2)
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Ok, I've never seen this before... maybe someone can help out. At times there are dark stripes in the ocean. I was wanting to do a ariel shot of the ocean but then ran into this. I tried playing with the sub surface but that has nothing to do with it. But sometimes adjusting the bump map on the material helps but when you rotate the camera they appear again.
http://www.3dluvr.com/treed/my%20stuff/i...roblem.jpg
Kresimir, you can delete the other account I made which is treed_85. I accidently made two.
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| subsurface net render fails |
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Posted by: aldred2 - 05-17-2005, 05:15 PM - Forum: DreamScape
- Replies (5)
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Hi
I'm having big problems with subsurface. The scene renders fine locally, but net rendering gives me the subsurface only on frame 1. Subsequent frames are rendered as if subsurface is not present. Am I missing a setting? Or could this be a bug? I'm rendering with FinalRender.
I just tried rendering from a different frame. For example, if I render frames 50 and 51, 50 is ok but there's no subsurface in 51. It's the same for both the Simple and Physically Based models.
Thanks
Mark
max7 SP1
PS There's some problem with the forum. I've tried to resign twice, but I always get a mailer error. It won't post me my password either.
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| DS Sun and volume light? |
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Posted by: nicnac - 05-15-2005, 01:37 AM - Forum: DreamScape
- Replies (3)
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First off I would like to thank sitni sati for their hard work on 2.5. I just love the new subsurface and foam system. I just have a question regarding the DS Sun and volume light. It would be extremely powerful if I was able to use volume light (specifically fr-volume light) in conjunction with the DS Sun and 3D clouds. I want rays of light emanating from the DS Sun and through the 3D clouds. So far I see no volume light when using 3dsmax native volume light. final render's volume light crashes the computer. I have a dual 3.4ghz xeon with 2gb RAM and a Nvidia Quadro FX 3000. Is this possible with the current version of DS? I would BUY Dreamscape 3.0 if this option was possible. So this would be my wishlist for dreamscape 3 along with a Seascape for making small creeks and rivers that can run downhill and you can bend it any angle you want.
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| sea bump noise |
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Posted by: aldred - 05-14-2005, 07:14 AM - Forum: AfterBurn
- Replies (3)
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It's impossible to animate the noise of the sea bump map?
thanks
mark
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| Welcome |
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Posted by: sitnisati - 05-11-2005, 12:24 PM - Forum: Announcements
- Replies (1)
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Welcome to our new web site and members area pages !
Unfortunately, we were not able to transfer old forum, so that old logins and posts are lost.
We apologize for any inconvenience this might cause to you.
Regards,
Kresimir Tkalcec
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