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  More detail into Seascape surface
Posted by: duckyamuck - 08-11-2005, 02:06 AM - Forum: DreamScape - Replies (2)

I need to get more detail into the water surface. I have plenty of chop and my grid detail is maxed at 10 and the grid spacing is minned at .1. I have a Seascape Bump in the material, and that is capped at 1.0. But, still there is not enough detail.

I'm thinking that either a) I have to scale my scene and camera up around the sea, or b) scale down the sea within my scene.

Is there a global scale feature (kinda like there is in Afterburn)? If I try and use an XForm modifier, I get the same assertion failure that I get when applying a wave modifier.

Any thought and suggestions?

Thanks

T


  Deforming a Seascape surface
Posted by: duckyamuck - 08-10-2005, 01:17 AM - Forum: DreamScape - Replies (21)

I have a really nice, choppy looking sea, and I am putting larger swells into it using a Wave modifier. The surface deforms as predicted, but when I go to render it I get THIS!:

Assertion Error Information:

In file:'osmeval.cpp'

Line:1768

Is this Dreamscape or MAX? I'll post to discreet too.

Please help, its quite frustrating to get what you want in the preview and then not be able to render it.

Todd


  Afterburn combustion
Posted by: Doug Huff - 08-02-2005, 10:36 PM - Forum: AfterBurn - Replies (3)

Hello

We are using afterburn combustion with perlin marble for a 3d texture to create a volume inside a sphere gizmo. When there is camera motion the texture appears to be animating. With no camera motion the texture stays still. Is there a way to control this effect?

Thanks in advance

Doug


  subsurface not net rendering #2
Posted by: aldred2 - 07-27-2005, 04:04 PM - Forum: DreamScape - Replies (1)

Hi

I'm having trouble net rendering SubSurface again. This time everything is as should be - as far as I can see all the necessary elements are there. I render locally and it's fine. I net render and SubSurface is absent. What's going on? I'd be grateful if you could take a look at this, Kresimir. You'll need FinalRender installed too.

http://www.digikoku.com/misc/Underwater_007_sample.zip

thanks
mark


  Dreamscape and Brazil
Posted by: yaomingtsai - 07-23-2005, 04:35 PM - Forum: DreamScape - Replies (3)

HI

I get the following assertion error when rendering a max scene with a DS sun and Brazil light turned on:

In File: 'Explode.CPP'
Line 2371

Splutterfish claims this is not part of their code. Could this be dreamscape? Max crashes after this error occurs.

Thanks


  dreamscape cloud preview
Posted by: yaomingtsai - 07-23-2005, 09:58 AM - Forum: DreamScape - Replies (5)

Help,

When I am using the preview window for the clouds with automatic updating, Max7.5 crashes on me. This is consistently reproduced simply by creating a simple scene with sky and clouds - open the preview window and shifting the cloud map on the right hand side - then the software stalls and max crashes.

Thanks

Rich


  pflow particle size trouble
Posted by: aldred2 - 07-20-2005, 01:44 PM - Forum: AfterBurn - Replies (3)

Could someone take a look at this for me? Why are the Spray particles behaving as expected, but the PFlow particles jumping staight to the maximum size?

http://www.digikoku.com/misc/ab_pflow_001.zip

thanks
mark


  Popping with AB 3.2 and Max 7
Posted by: dlocke - 07-19-2005, 02:46 PM - Forum: AfterBurn - Replies (5)

Hi.

I've been getting a weird popping effect with AB and particle flow, even when the step size is very small.

I've read on the Discreet boards that there is an unofficial patch available and I was wondering if it is possible to get this patch. Or will an official patch be released in the near future?

Any help would be appreciated as we are working on a project that requires a lot of AB work.

Thanks in advance.

Darren Locke
Keyframe Digital Productions


  Generating Foam From Water Hitting Pier
Posted by: hometime - 07-15-2005, 04:56 PM - Forum: DreamScape - Replies (4)

I've mentioned this several times myself, but another user brought the subject up on the Discreet DCP forum and wasn't able to reach this forum for some reason, so I said I'd bring it up here.
The post can be found at:
http://support.discreet.com/wb/default. ... 82&fid=128


  Can't get Vmap feature to work under max 7 w/AB 3.2
Posted by: wsauls - 07-07-2005, 11:28 PM - Forum: AfterBurn - Replies (2)

I turned the noise levels to 0 as suggested in the AB help but it just goes to smooth balls. Yes, the vmap daemon is in the AB particles/daemons list, and I've tried scaling the noise all up and down and sideways. I've tried the typical max noise map and the cellular map but AB doesn't want to use them.

-wes.