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| Latest Threads |
FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
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FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
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TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
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FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
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» Views: 304
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 371
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FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
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» Views: 550
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Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 566
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FumeFX 7.0 for 3ds max Re...
Forum: Announcements
Last Post: Kresimir Tkalcec
08-19-2025, 05:16 AM
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» Views: 1,776
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FumeFX [max] 10% Siggraph...
Forum: Announcements
Last Post: Kresimir Tkalcec
08-09-2025, 11:45 AM
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» Views: 1,603
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| Afterburn combustion |
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Posted by: Doug Huff - 08-02-2005, 10:36 PM - Forum: AfterBurn
- Replies (3)
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Hello
We are using afterburn combustion with perlin marble for a 3d texture to create a volume inside a sphere gizmo. When there is camera motion the texture appears to be animating. With no camera motion the texture stays still. Is there a way to control this effect?
Thanks in advance
Doug
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| Dreamscape and Brazil |
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Posted by: yaomingtsai - 07-23-2005, 04:35 PM - Forum: DreamScape
- Replies (3)
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HI
I get the following assertion error when rendering a max scene with a DS sun and Brazil light turned on:
In File: 'Explode.CPP'
Line 2371
Splutterfish claims this is not part of their code. Could this be dreamscape? Max crashes after this error occurs.
Thanks
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| dreamscape cloud preview |
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Posted by: yaomingtsai - 07-23-2005, 09:58 AM - Forum: DreamScape
- Replies (5)
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Help,
When I am using the preview window for the clouds with automatic updating, Max7.5 crashes on me. This is consistently reproduced simply by creating a simple scene with sky and clouds - open the preview window and shifting the cloud map on the right hand side - then the software stalls and max crashes.
Thanks
Rich
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| Popping with AB 3.2 and Max 7 |
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Posted by: dlocke - 07-19-2005, 02:46 PM - Forum: AfterBurn
- Replies (5)
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Hi.
I've been getting a weird popping effect with AB and particle flow, even when the step size is very small.
I've read on the Discreet boards that there is an unofficial patch available and I was wondering if it is possible to get this patch. Or will an official patch be released in the near future?
Any help would be appreciated as we are working on a project that requires a lot of AB work.
Thanks in advance.
Darren Locke
Keyframe Digital Productions
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| Can't get Vmap feature to work under max 7 w/AB 3.2 |
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Posted by: wsauls - 07-07-2005, 11:28 PM - Forum: AfterBurn
- Replies (2)
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I turned the noise levels to 0 as suggested in the AB help but it just goes to smooth balls. Yes, the vmap daemon is in the AB particles/daemons list, and I've tried scaling the noise all up and down and sideways. I've tried the typical max noise map and the cellular map but AB doesn't want to use them.
-wes.
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| Afterburn and backburner |
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Posted by: tuomasj - 06-13-2005, 09:46 AM - Forum: AfterBurn
- Replies (6)
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Hello,
I am having troubles with our render-farm and afterburn. I copied all files from afterburn's plugin-directory (afterburn.dlo etc etc) in our shared network plugin directory, but everytime I try to render something with AB in our renderfarm, it doesn't find any dlu files. Do I have to install AB on every renderfarm node or is there a "some sort of network plugin" for AB.
Thanks,
--Tuomas
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| Sea Surface Shadows |
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Posted by: Ryebread - 06-06-2005, 08:38 PM - Forum: DreamScape
- Replies (1)
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Can the sea surface receive shadows when using the sea material?
I can't get the sea to receive shadows, only the ship in the sea. I have tried using the shadows built into the sun light as well as a separate spot light to no avail. Any help would be appreciated.
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