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Latest Threads
FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
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» Views: 165
FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 360
FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 391
TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 611
FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 406
FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 467
FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 642
Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 804
FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 651
FumeFX 7.0 for 3ds max Re...
Forum: Announcements
Last Post: Kresimir Tkalcec
08-19-2025, 05:16 AM
» Replies: 0
» Views: 1,876

 
  External renderer support?
Posted by: jayroth - 06-17-2019, 11:32 PM - Forum: FumeFX [C4D] - Replies (8)

Thanks for bringing FumeFX to C4D. What are the plans for supporting other than Arnold? I use Octane, Redshift and Cycles -- I haven't used Arnold for years and have no plans to go back to it. Is there a time frame for this support?


  Picture Viewer vs Preview obvious difference
Posted by: neon13 - 06-17-2019, 10:06 PM - Forum: FumeFX [C4D] - Replies (5)

There is a obvious difference that i think has to do with Scattering

Windows:
Version 10.0.18362 Build 18362

Cinema4D Version:
R19.068

CPU:
AMD Threadripper 1950x

GPU:
Gigabyte Gtx 1080ti

GPU Version:
25.21.14.1917

[Image: wcL0yKu.png]


  shadow problems
Posted by: Lothar1952 - 06-17-2019, 09:13 PM - Forum: FumeFX [C4D] - Replies (7)

Windows:
Version 1809 Build 17763.557

Cinema4D Version:
R 20.059

CPU:
AMD Threadripper 1950x

GPU:
Nvidia RTX 2080

GPU Version:
419.67

Light is added to sources
1) soft shadow reflects on smoke, but smoke doesn´t cast shadow.
2) area shadow - will render forever when getting to horizon.


  How to install the serial number?
Posted by: Tianx - 06-17-2019, 02:03 PM - Forum: FumeFX [C4D] - Replies (7)

I received the official serial number, but I don't know how to use it. My product authorization interface is stuck in the connecting.,And the AfterFLICS Authorization interface is always Trying to connect...Is there a problem with my network? Or am I not filling in the content correctly? thank you


  FumeFX 5.0 beta 1
Posted by: sitnisati - 06-17-2019, 08:28 AM - Forum: FumeFX [C4D] - Replies (32)

Welcome to the FumeFX 5.0 for Cinema 4D beta progam.

FumeFX 5.0 beta has no restrictions or limitations, however the license is limited to 30 days.
If beta will run for more than 30 days, we will extend license only to active beta testers.

Beta installers for Cinema 4D 18,19 and 20 (Windows) can be downloaded from: http://bit.ly/2XhBbW8

Please make sure that you point installer to the Cinema 4D install folder so that plugins will be placed to correct location.

When you submit a bug report please include:
- Cinema 4D version
- Windows version
- Processor type
- Graphic card model and driver version
- C4D scene
- steps to reproduce

We're looking forward to receive bug reports, feature requests and to see the work you'll create with FumeFX.
Feel free to share your work on the web, but we would be thankful if you can share it here as well.

Feel free create a new post for each of the issues you find.

Best regards,
Kresimir Tkalcec


  Afterburn for Max 2020?
Posted by: Vipera - 06-15-2019, 12:12 AM - Forum: AfterBurn - Replies (4)

Are there any plans to release Afterburn for Max 2020? Our company is going to upgrade from 3ds Max version 2018 to 2020 and I am curious if I can use Afterburn in version 2020.


  Rendering Settings - Falloff Strength not working in Arnold
Posted by: jnicodemus - 05-14-2019, 07:25 PM - Forum: FumeFX [maya] - Replies (2)

Using Rendering Settings, falloff isn't giving a gradient to the edge of the container. I have messed with all the types. Falloff Type: Spherical will cut out a spherical core in the container but there is no gradient. That is not the behavior I have seen in the past.

FumeFX version
5.0.0-2018_10_19

Arnold version
3.2.0.2


  "the current drawing API isn't supported" error
Posted by: Shark - 04-04-2019, 04:14 AM - Forum: FumeFX [maya] - Replies (3)

The following error message is displayed when creating a FumeFX grid with Windows 7 + Maya 2018.2 + FumeFX 5.0.

Code:
Faild to create evaluator for "drawdb/geometry/ffxDyna" cllassification because the current drawing API isn't supported.

Is there a solution?


  FumeFX 5.0.3 beta
Posted by: sitnisati - 03-27-2019, 12:33 PM - Forum: FumeFX [max] - Replies (6)

Hello,

We have FumeFX 5.0.3 beta ready and wanted to share installs so that users can give it a try before the release.

Here are the links to files:
https://www.afterworks.com/betafiles/FumeFX503R2014.exe
https://www.afterworks.com/betafiles/FumeFX503R2015.exe
https://www.afterworks.com/betafiles/FumeFX503R2016.exe
https://www.afterworks.com/betafiles/FumeFX503R2017.exe
https://www.afterworks.com/betafiles/FumeFX503R2018.exe
https://www.afterworks.com/betafiles/FumeFX503R2019.exe
https://www.afterworks.com/betafiles/FumeFX503R2020.exe

New features and bug fixes list:

- New option to use the FumeFX 4 solver.
This option will create simulations that are in "FFX4" style. They will not be identical, but very simlar in behavior and final result.
- New ability to select tyFlow particles from Particle Source
- Fixed viewport update bug. In a newly created scene, create grid and run simulation and perspective viewport point display didn't work until the viewport is rotated.
- New Multiview option for the GPU viewport.
- Arnold light approximation is added to the FumeFX GPU Viewport.
- Changed default value for Show Fire and smoke in viewport that are now enabled by default.
- Changed default value for Vorticity II with params 0.9 and 0.01
- Fixed 3ds max crash when Arnold Light is picked from the FumeFX Light pick dialog.
- FumeFX Wind didn't show parameters in Track View bug fix.
- VDB files with conservative advection and sub-steps didn't retime properly bug fix.
- Changed MXS GetPath() that will now return extension as well.
- Fixed MXS which was not working in 3ds max prior to 2019 version



Please let us know how multiview works for you.
If you have any issues with GPU Viewport, please let us know details so that we can work it out.
Any other bug reports are welcome.

This beta is only for FumeFX 5 for 3ds max users.

Thank you.

Regards,
Kresimir Tkalcec


  FumeFX 5.0 & Maya 2019
Posted by: yfripp - 02-18-2019, 08:35 AM - Forum: FumeFX [maya] - Replies (6)

Any updates on when FumeFX will support Maya 2019?

Thanks
Juri