Picture Viewer vs Preview obvious difference - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [C4D] (https://forum.afterworks.com/forumdisplay.php?fid=10) +--- Thread: Picture Viewer vs Preview obvious difference (/showthread.php?tid=1905) |
Picture Viewer vs Preview obvious difference - neon13 - 06-17-2019 There is a obvious difference that i think has to do with Scattering Windows: Version 10.0.18362 Build 18362 Cinema4D Version: R19.068 CPU: AMD Threadripper 1950x GPU: Gigabyte Gtx 1080ti GPU Version: 25.21.14.1917 Re: Picture Viewer vs Preview obvious difference - neon13 - 06-17-2019 https://imgur.com/a/U3aG7EY Re: Picture Viewer vs Preview obvious difference - jayroth - 06-17-2019 Could it be a tonemapping issue? Re: Picture Viewer vs Preview obvious difference - sitnisati - 06-18-2019 Hello, Yes, we can confirm that the multiple scattering will not be reproduced properly inside the gpu viewport. Regards, Kresimir Tkalcec Re: Picture Viewer vs Preview obvious difference - semiasty - 06-20-2019 Im having similar issue. The overal look and quality on view port are diferent than rendered project. Its not good as i was spending oven an hour to tweak values and such to get to desire look but at the end when i render about 150frames it looks diferent. |