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| Latest Threads |
FumeFX 7.5.5 [max] update
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FumeFX 7.0 GPU for Maya R...
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TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
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FumeFX 7.5.2 [max] update
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Last Post: Kresimir Tkalcec
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FumeFX 7.5.1 [max] update
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Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
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FumeFX 7.5 GPU for 3ds ma...
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Last Post: Kresimir Tkalcec
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Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
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FumeFX 7.0 for 3ds max Re...
Forum: Announcements
Last Post: Kresimir Tkalcec
08-19-2025, 05:16 AM
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FumeFX [max] 10% Siggraph...
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Last Post: Kresimir Tkalcec
08-09-2025, 11:45 AM
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| Too much haze! |
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Posted by: Dionisio - 05-16-2006, 07:58 PM - Forum: DreamScape
- Replies (10)
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Hi all,
We work 80% for the architecture industry and I use Dreamscape for a long time now but I have only one problem I've never resolved.
The haze effect in the scene is too much, when I have an architecture which distance 100 m from the camera I already see the haze which influence the colours (light blue) and luminosity of the architecture's lighting. Usually the haze effect during a shiny clear day starts much further...
Even is I set the haze density at a very low number the effect is less but still there.
How is possible to set the haze more distant in the scene? Unfortunately the 3ds max's camera atmosphere ranges don't work with Dreamscape...
Do you have any tip for this?
We use 3ds max 8 + FR stage-1 SP3a
Thanks in advance for your help.
Dionissios Tsangaropoulos
Delta Tracing
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| VRAY and Dreamscape? |
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Posted by: blinxpro - 05-06-2006, 11:24 AM - Forum: DreamScape
- Replies (3)
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I have been trying to render a scene with vray and it does not seem to notice the Dreamscape bump or clouds.
Is Dreamscape 2.5 compatible with VRAY? Has anyone else experienced this?
Also, when I render the same scene with the Scanline the bump appears but in the distance the bump moves extremely fast and looks like the fuzz on a television. Any suggestions?
Thanks
PS. Thank you so much for fixing the cloud checkboxes on "open" this makes network rendering clouds possible again.
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| Chrashing/Bug ? |
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Posted by: ddiener - 03-31-2006, 04:08 PM - Forum: AfterBurn
- Replies (5)
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Hi,
my problem is the Afterburn build-in Previewers.
The external Previewwindow and the windows in the Noise-Shape-Params.
When they are activated Max freezes when i do changes in the Afterburnparameters. I´ve tried different Videodrivers, but this didn´t help.
Should i dismiss the Prewievers ?
After the last freeze because of that Max didn´t start anymore. I´ve tried everything but i hat to reinstall.
Best wishes
Dominik Diener
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| fire tutorial |
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Posted by: cgroman - 03-18-2006, 03:46 PM - Forum: AfterBurn
- Replies (6)
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hi everyone,
im new to afterburn, or at least dont use it that often.
i need a cool and detailed fire effect. animatable! to setup a adequate particle system is no problem, all i need is some clue for a good afterburn setup. i really would appreciate any help or link to a good tutorial. 
thanks in advance.
roman
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| Deamon link Map doesn´t work |
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Posted by: ddiener - 02-20-2006, 12:58 PM - Forum: AfterBurn
- Replies (4)
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Is it normal (or a known bug) ?
At the moment the only Deamon that affects an mapped object (mapped with deamon-link-map) is "Void".
Wind and Swirl don´t show an effect... As far as i remember, they worked on my 3dsMax7. Didn´t they ?
Now, like i told, no effect in Max8.
May be a Patch does alredy exist ?
Thank you
Dominik
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| Afterburn and Lenseffects = Problem |
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Posted by: ddiener - 02-19-2006, 07:54 PM - Forum: AfterBurn
- Replies (3)
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Hi,
I hope to find a solution for my problem on 3dsMax8 and Afterburn
for reproducing the error do the following:
1) In an empty scene set the Backgroundcolor to red or green or something not-black/not-white.
2) Create an omnilight and assign a Lenseffect-Glow.
3) Adjust the Glow that ist nice visible in the Perspective-Rendering, but not fills the whole screen.
4) In the Lenseffect Globals - Scene Settings activate the "Affected by Atmosphere" checkbox.
5) If you render it should still look fine.
6) Now add an Afterburn Atmosphere (which automaticly adds the Afterburn Renderer). Immediately deactivate "Afterburn" and "Afterburn Renderer".
7) Render the scene again.
The result is inaccepable. The Glow has gotten a very hard, sharp edge.
In fact, i cann´t find a way to use Afterburn and the Glow Lenseffect at the same time/same scene.
Any idea ?
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| Export the color texture from terra/max to a realtima appl.. |
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Posted by: kjellve - 02-03-2006, 09:29 AM - Forum: DreamScape
- Replies (2)
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Hi, We are developing a offshore simulator (3d game development), and is of course a realtime application. We also need to make some land and I would like to use the nice texturing that dreamscape terra material is making.....How kan I do this.... is it possible to bake it into a standard texture? so it has UW mapping and textures instead?...
Please advise
Thanks
Kjell A
Offshore Simulator Centre
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| terrain map in opacity slot trouble |
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Posted by: aldred2 - 01-25-2006, 10:01 AM - Forum: DreamScape
- Replies (1)
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Hi
I have a terrain object, an island surrounded by sea. I want to mask out the sea using a terrain map in the opacity slot, but it's not working as expected. I set the minimum elevation and can see the effect in the MaterialEditor, but when I render, the area that should be transparent is black.
What can I do?
thanks
mark
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| dem data spikes |
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Posted by: aldred2 - 01-25-2006, 07:38 AM - Forum: DreamScape
- Replies (5)
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Hi
I'm trying to get data from the USGS Seamless Data Distribution into Dreamscape. I can download a GeoTiff file and then output DEM via the 3DEM freeware programme. The trouble is, when I import as a terrain, I get several spikes where pixels must have enormous values. Another problem is that the map appears to be right/left flipped.
I realise these probably aren't Dreamscape problems, but can anybody suggest how to fix them? I've tried going via Terragen, but the data values seem to change and I lose accurate sea level.
thanks
mark
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