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  Extending Wind Daemons?
Posted by: Steve Green - 07-16-2006, 09:42 AM - Forum: AfterBurn - Replies (6)

Hi,

is it possible to extend the Daemons in Afterburn to include some of the functions of Max's space warps?

E.g. Turbulence and the Drag Warp?

Thanks,

Steve


  Will Dreamscape work in 64Bit XP?
Posted by: k00k - 07-13-2006, 02:41 AM - Forum: DreamScape - Replies (4)

I've just ordered a new workstation with WinXP64. Is Dreamscape going to work in Max? I am going to be using the developers editon of Max 8 - 64 Bit edition.


  Good 3D clouds
Posted by: Michaelj - 07-12-2006, 04:03 PM - Forum: DreamScape - Replies (14)

I'm having a hard time getting a good set-up to produce volumetric 3D clouds the camera can fly through--it's pretty frustrating trying random settings out as they take so long to render. Can someone provide me with the settings that would at least get me off to a good start, or perhaps
(even better) arrange to send me a sample max file? Any assistance would be really appreciated--thanks!


  Mixing Afterburn with Dreamscape
Posted by: Steve Green - 07-12-2006, 02:15 PM - Forum: DreamScape - Replies (2)

Hi,

I'm trying to simulate a stormy sky combined with a Dreamscape Sea.

Since you can't place lights inside a DS Sky (AFAIK) to simulate lightning flashes, I've been using an Afterburn sky.

Is it possible to mix the haze from Dreamscape with this? It doesn't seem to work from what I've tried.

I've also tried adding an Afterburn fog, but that seems to look wrong where the AB Clouds meet the DS Sky background.

Thanks,

Steve


  Red splotches in Afterburn?
Posted by: Steve Green - 07-12-2006, 09:41 AM - Forum: AfterBurn - Replies (2)

Hi,

I'm trying to simulate lightning flashes within a cloud in AB, and I'd set up the particles.

I've now moved the particles up and for some reason I'm getting red splotches all over the AB effect.

It happens in Brazil and Scanline.

I just switched from Raymarcher to Octane, rendered, and then switched back and it has disappeared again.

Is this a known bug? I'm just worried that it might pop up randomly.

Thanks,

steve


  Containing Afterburn with Geometry
Posted by: Steve Green - 07-07-2006, 04:52 PM - Forum: AfterBurn - Replies (3)

Hi,

is there a preferred method for constraining the Afterburn effect by geometry?

E.g. smoke in a glass jar.

I guess there's some comping tricks you could do like render it out and project it back onto geometry, but I wondered if there was another way.

From what I remember the void Daemon would be a bit cumbersome for a complex object.

Thanks,

Steve


  Afterburn shadows not showing when rendering to texture
Posted by: Robert Sundin - 07-04-2006, 08:00 PM - Forum: AfterBurn - Replies (5)

Hi!

I´m trying to make a baked texture that includes the shadows cast by Afterburn particles. But the shadows won´t show up in the baked texture. Shadows cast by other objects in the scene show up correctly in the baked texture though. Is this a limitation in the render to texture function? Maybe the shadows won´t show up since Afterburn is an "atmospheric", and not an actual object with geometry?

If anyone has any ideas on how to solve this, please let me know.

Regards

Robert

PS I´m using Max 8 + AB 3.2
FDirect light w AB Raytraced shadow
DS


  Making more parameters mappable
Posted by: Steve Green - 07-04-2006, 08:48 AM - Forum: DreamScape - Replies (1)

Hi,

This may already be on the wishlist, but it would be great to be able to map parameters in Seasurface to procedural or bitmaps.

E.g. if the reflected waves value could be wired to map, then it would really help faking where you have rocks/islands, as well as break up tiling.

Not sure if this is compatible with the way Seasurface works, but I thought I'd throw it in there.

Thanks,

Steve


  Another foam wish
Posted by: Steve Green - 06-24-2006, 01:08 PM - Forum: DreamScape - Replies (2)

Hi,

if foam could be written out to another file format, would it be possible to store it at an increased bit depth, so the solid white areas are not clamped to 8bit?

This would give people a bit more latitude when generating the foam.

Thanks,

Steve


  Problem with Dreamscape 2.5b update for 3DS Max 8
Posted by: dave_s - 06-23-2006, 05:09 AM - Forum: DreamScape - Replies (2)

I installed the update yesterday which fixed the clouds un-checked on Max start problem. I can now render clouds when net-rendering!! Unfortunately there is a new problem, the foam calculates for the wake, bitmaps are created, but when the scene is rendered there is no foam! AAHHHGGG!! Is there a workaround for this that anyone out there knows about?

Thanks

Dave