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emission from variable point count
#1
looks like fume doesn´t like object emissions from objects that change point/polygon count during animation.
Tried if generators like sweep will work for emission - ok they don´t will be limitation I suppose.
So I tried baking to alembic. First try to sim I got a crash ( that´s the reason for the filename) but could not reproduce it.
I succeeded to emit from the alembic, but fume is shooting around and really doesn´t like that thing ...

[ATTACHMENT NOT FOUND]
Windows: Version 1809 Build 17763.557
Cinema4D Version:R 20.059
CPU: AMD Threadripper 1950x
GPU: Nvidia RTX 2080
GPU Version: 419.67
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