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emission from variable point count - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [C4D] (https://forum.afterworks.com/forumdisplay.php?fid=10) +--- Thread: emission from variable point count (/showthread.php?tid=1913) |
emission from variable point count - Lothar1952 - 06-18-2019 looks like fume doesn´t like object emissions from objects that change point/polygon count during animation. Tried if generators like sweep will work for emission - ok they don´t will be limitation I suppose. So I tried baking to alembic. First try to sim I got a crash ( that´s the reason for the filename) but could not reproduce it. I succeeded to emit from the alembic, but fume is shooting around and really doesn´t like that thing ... [ATTACHMENT NOT FOUND] Re: emission from variable point count - semiasty - 06-18-2019 Im facing same thing. Durring the simulation on torus that is changing scale it starts but after few frames it just stops. Its not crashing, its just stoping. Im on Threadripper 1950x Rtx2070 32gb ram ddr4 M.2 drive for cache M.2 drive for soft SSD drive for project M.2 drive for OS C4d ver R19 Re: emission from variable point count - Lothar1952 - 06-20-2019 Just another scene for same issue. This time I use an instance of a volume mesher . This works fine as long as polycount is stable. To proove this, disable expresso and it will sim fine. But as soon as I get variable poly/point count by adding a TP emitter being meshed, fume is puzzled and shoots around or will even crash ... |