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| Latest Threads |
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Forum: FumeFX [max]
Last Post: 123movie
09-05-2026, 12:06 PM
» Replies: 0
» Views: 19
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FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 161
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FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 358
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FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 389
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TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 602
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FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 405
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 463
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FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 641
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Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 798
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 648
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| FumeFX 6.0 and beyond |
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Posted by: sitnisati - 03-04-2021, 08:23 PM - Forum: FumeFX [max]
- Replies (3)
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Hello everyone!
While we're working FumeFX 6, it would be great to see which feature you'd like to see the most in some on the next updates (apart from GPU, of course). Would you like to see water - FLIP or SPH, RBD, node based system, floating preview viewport resurrection, playback looping, game engine format export, Houdini style explosions look, Effector capabilities expansion or something else. Looking forward to see your thoughts.
Thank you!
Best,
Kresimir Tkalcec
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| Any news? |
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Posted by: Stefan43 - 02-12-2021, 10:14 AM - Forum: FumeFX [max]
- Replies (2)
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Hello,
I just wondering if there are any news about the next FumeFX for 3ds max soon? We have v5.0.7 but it´s a long time ago, so any upcoming news about the next release?
Regards
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| 2021? |
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Posted by: jvanh - 01-08-2021, 11:57 AM - Forum: DreamScape
- Replies (2)
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Hi all & happy new year!
Been a while and I was checking "New features" topic way back in 2006.
Some great features there for DS - any plans to speed up the dev Kresimir?
Stay safe,
Juha
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| fumefx + simple src + effector, weird blocks |
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Posted by: finalightvfx - 12-16-2020, 10:22 AM - Forum: FumeFX [max]
- Replies (7)
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I'm getting weird block shape artifacts when doing a large ground shockwave using a simple source, and affecting it with noise using a spherical effector. known issue?
3ds 2019
ffx4.1.2
grid is very high detail and blocks disappear once dust rises up and distorts naturally. it only happens right near the ground. shows up in the render as well.
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| MAYA 2020/Arnold 6 FFX VDB not rendering correct |
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Posted by: jaywynne - 11-25-2020, 03:36 PM - Forum: FumeFX [maya]
- Replies (3)
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Good morning, so recently (the past month) I've been having this issue that I can figure out with VDB sims from FFX. about 3 months ago I was testing workflows exporting/simming VDB from FFX and bringing them in using Arnold Volume node and assigning the Arnold volume shader to them and they worked great! Now for some reason when I try the same workflow OR reopen the old files from a few months ago and try to render, it renders as big chunky blocks...the shape is similar to the sim but it is super blocky/voxels. This does not happen when I am using other VDB files/caches from other software or packs that I download so I am assuming its not an Arnold thing, but I am open to suggestions. I tried searching for proper FFX VDB workflows but couldn't find any. I am using FFX 5.0.5 and Arnold 6.1 with MAYA 2020.3 however I can confirm that this was happening the same in Arnold 6.0 and MAYA 2020...it seems like a weird bug to me..because like I said about 3 months ago I was doing this workflow fine and the renders worked great and looked amazing..then when reopening the same files they now look all Blocky and incorrect...attached is an image with the VDB into Arnold Volume on Left and the FFX grid on the right for comparison. any help or direction in this would be great as this workflow is needed for a project starting next week and I wanted to iron out any kinks before starting. Much appreciated!!
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