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Forum: FumeFX [max]
Last Post: 123movie
09-05-2026, 12:06 PM
» Replies: 0
» Views: 19
FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 161
FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 358
FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 389
TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 602
FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 405
FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 463
FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 641
Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 798
FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 648

 
  FumeFX 5.1 update
Posted by: sitnisati - 03-26-2021, 12:09 PM - Forum: FumeFX [max] - Replies (2)

Hello,

Today we have released FumeFX™ 5.1 update for 3ds Max®. With this update FumeFX adds support for the latest Arnold renderer 6.2.0.1, 3ds Max 2022 as well as bug fixes and improvements.

More information at:

https://www.afterworks.com/Blog.asp

Best Regards,
Kresimir Tkalcec


  Q: Latest version of 3DS Max that FumeFX 4.1 works with
Posted by: BrBerman - 03-08-2021, 07:12 PM - Forum: FumeFX [max] - Replies (5)

Hi, I'm new to managing FumeFX for my team here. Does FumeFX 4.1 work with 3ds Max 2020 or later, or is 2019 the end of the road?

Thanks!


  FumeFX 6.0 and beyond
Posted by: sitnisati - 03-04-2021, 08:23 PM - Forum: FumeFX [max] - Replies (3)

Hello everyone!

While we're working FumeFX 6, it would be great to see which feature you'd like to see the most in some on the next updates (apart from GPU, of course). Would you like to see water - FLIP or SPH, RBD, node based system, floating preview viewport resurrection, playback looping, game engine format export, Houdini style explosions look, Effector capabilities expansion or something else. Looking forward to see your thoughts.

Thank you!

Best,
Kresimir Tkalcec


  small update for Arnold 6.2 ?
Posted by: fman3d - 02-15-2021, 11:13 AM - Forum: FumeFX [max] - Replies (29)

Hello :-) is there soon a small update for Arnold 6.2.0.x for 3ds max 2021?
Although I don't know if this is really just a small task ;-)
Stay healthy

Frank


  Any news?
Posted by: Stefan43 - 02-12-2021, 10:14 AM - Forum: FumeFX [max] - Replies (2)

Hello,

I just wondering if there are any news about the next FumeFX for 3ds max soon? We have v5.0.7 but it´s a long time ago, so any upcoming news about the next release?

Regards


  FumEx for 3ds Max, Vray 5 VolumeGrid
Posted by: SrKw7310 - 02-09-2021, 02:56 AM - Forum: FumeFX [max] - Replies (2)

I have created f3d simulations and trying to use in Vray 5 volumeGrid. How do I align Vray volumeGrid is in exactly same place as FumeEx.


  2021?
Posted by: jvanh - 01-08-2021, 11:57 AM - Forum: DreamScape - Replies (2)

Hi all & happy new year!

Been a while and I was checking "New features" topic way back in 2006.

Some great features there for DS - any plans to speed up the dev Kresimir?

Stay safe,
Juha


  fumefx + simple src + effector, weird blocks
Posted by: finalightvfx - 12-16-2020, 10:22 AM - Forum: FumeFX [max] - Replies (7)

I'm getting weird block shape artifacts when doing a large ground shockwave using a simple source, and affecting it with noise using a spherical effector. known issue?

3ds 2019
ffx4.1.2
grid is very high detail and blocks disappear once dust rises up and distorts naturally. it only happens right near the ground. shows up in the render as well.

[ATTACHMENT NOT FOUND]


  WT sim high ram crash
Posted by: finalightvfx - 12-08-2020, 11:11 PM - Forum: FumeFX [max] - Replies (5)

max crashes just after this screen cap. during wt sim. known issue?
specs: using fumefx 4.1.2
3ds max 2019
dual oct-core, 192GB ram, 32 threads


  MAYA 2020/Arnold 6 FFX VDB not rendering correct
Posted by: jaywynne - 11-25-2020, 03:36 PM - Forum: FumeFX [maya] - Replies (3)

Good morning, so recently (the past month) I've been having this issue that I can figure out with VDB sims from FFX. about 3 months ago I was testing workflows exporting/simming VDB from FFX and bringing them in using Arnold Volume node and assigning the Arnold volume shader to them and they worked great! Now for some reason when I try the same workflow OR reopen the old files from a few months ago and try to render, it renders as big chunky blocks...the shape is similar to the sim but it is super blocky/voxels. This does not happen when I am using other VDB files/caches from other software or packs that I download so I am assuming its not an Arnold thing, but I am open to suggestions. I tried searching for proper FFX VDB workflows but couldn't find any. I am using FFX 5.0.5 and Arnold 6.1 with MAYA 2020.3 however I can confirm that this was happening the same in Arnold 6.0 and MAYA 2020...it seems like a weird bug to me..because like I said about 3 months ago I was doing this workflow fine and the renders worked great and looked amazing..then when reopening the same files they now look all Blocky and incorrect...attached is an image with the VDB into Arnold Volume on Left and the FFX grid on the right for comparison. any help or direction in this would be great as this workflow is needed for a project starting next week and I wanted to iron out any kinks before starting. Much appreciated!!
[ATTACHMENT NOT FOUND]