• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
object source emission pattern
#1
Hi,

when I use a polyPlane or a circle plane (cylinder cap) to emit smoke from (fuel inactive, aslo all turbulences and vorticity switched off) I get patterns in the emission.

I would expect a uniformly distributed smoke emission over the whole surface (which I then could breakup exactly the way I want with a intensity texture in the smoke slot).
Instead I get always patterns like the attached image shows.

[ATTACHMENT NOT FOUND]

Am I missing something? I tryed volume, shell ... free flow. Doesn't matter.

Cheers

Rico
  Reply
#2
Hello,

A little bit of noise on the object source make things look better - please check the attached scene.

Regards,
Kresimir Tkalcec
  Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)