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AB & opacity question
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Folks,

I'm attempting to model an object entering the atmosphere. I'm using pflow with AB + explode daemon that achieves, essentially, the desired result. However, I'd like the trail end of the generated smoky trail to dissipate. Can this be achieved with AB? Essentially, I'm looking for an opacity map I guess based on particle age. It seems the only control AB gives is over the noise parameters.

Am I missing something?

Thanks.
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