08-16-2013, 10:53 PM
I scoured this thread but didn't see any mention of a normal pass. More and more I'm getting requests for just a normals pass when I'm just simming smoke.
Currently we have to do the RGB light trick(a red, green, and blue light in the correct position). The thing I hate about this, is that it requires a separate render if they also want the standard render. Plus, it's extra time.
The thing is that I could use a PRT Fume Source, choose my fume grid, open up Magma, then plug in normals to the color channel and see Instant viewable normals.
Currently we have to do the RGB light trick(a red, green, and blue light in the correct position). The thing I hate about this, is that it requires a separate render if they also want the standard render. Plus, it's extra time.
The thing is that I could use a PRT Fume Source, choose my fume grid, open up Magma, then plug in normals to the color channel and see Instant viewable normals.

