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Big Feature Request and bug list!!!
#13
I'd like to add some stuffs, too!!
(Ideas are almost came from MayaFluid though...)

53:Non-dynamic mode(Volumetric Texture driven Mode) like Maya Fluid's Volumetric Cloud.
It would be awesome if we can use 3dMax's 3dTextures,too.
(I feel it's a bit inconvinient to make fogFX using FumeFX compare to MayaFluid...)

54:Non-Dynamic mode to Simulation.
Now you can toggle 53's non-dynamic mode to simulation mode.(possible?)
ie.Using 53's feature to "Bake Fluid" then you can use that to start simulation!!
Furthermore, it would be great if simulation reacts only Velocity affected area, other area is driven by animated texture.

55:X,Y,Z,Center Gradient, camera, specified object for "Opacity falloff"
FumeFX have only 2 falloff options.Sometimes I need falloff only +Z, camera position(for stereoscopic).

56:X,Y,Z,Center Gradient, camera, "Colour Gradient Option" also if you can choose "normal" and "additional(like fire calculates)" option, too.

57:wavelet turbulent without having wavelet turbulent cache...(possible??)
There's SOuP plugin for maya and which does not need to create cache for wavelet turbulent.

Those ideas are basically came from Maya Fluid... Tongue
If these are added, I guess more Maya users will be familier with FumeFXBig GrinBig GrinBig Grin

gakkie
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