07-19-2011, 02:23 AM
Thanks Kresimir!
Another!
49: Motion Blur issues.... Full 3D motion blur supported in Vray (our fume renderer of choice) and Final Render would be awesome! A big issue we are having at the moment is that the camera motion blur dose not respect the movement of the grid itself. A lot of our sims involve a grid attached to moving geo and the fumeFX grids dont get motion blurred the same as the geo (even though the grid is moving it is rendered as if it was still). Similarly if we have a large grid with a fire moving through the grid and the camera tracking the fire we find the fire is blurred way to much because the fire in the static grid dosent know its moving at the same rate as the camera, it thinks it is still.
Another!
49: Motion Blur issues.... Full 3D motion blur supported in Vray (our fume renderer of choice) and Final Render would be awesome! A big issue we are having at the moment is that the camera motion blur dose not respect the movement of the grid itself. A lot of our sims involve a grid attached to moving geo and the fumeFX grids dont get motion blurred the same as the geo (even though the grid is moving it is rendered as if it was still). Similarly if we have a large grid with a fire moving through the grid and the camera tracking the fire we find the fire is blurred way to much because the fire in the static grid dosent know its moving at the same rate as the camera, it thinks it is still.
Jordan Walsh
VFX Technical Director
Showreel 2012
Check out my scripts on ScriptSpot!
VFX Technical Director
Showreel 2012
Check out my scripts on ScriptSpot!

