01-30-2008, 09:30 PM
Hi,
which bit of the mapping are you having problems with?
The basics are pretty straightforward, I created a blend material with a seamaterial in one slot (and sea bump within that), then I had a white self illuminated material in the other slot.
I then used a photo of some foam that I googled, and used that as the mask (I also used realworld size mapping on the bitmap, set to 100)
Just that will give you a fairly close look, it's really dependent on getting a good foam map to use
http://www.freenaturepictures.com/asset ... anfoam.jpg (obviously you need to edit it to get it to tile)
Once you have that, you can start add the sub surface scattering, procedural foam, distortion maps to animate the still photo a bit etc.
- Steve
which bit of the mapping are you having problems with?
The basics are pretty straightforward, I created a blend material with a seamaterial in one slot (and sea bump within that), then I had a white self illuminated material in the other slot.
I then used a photo of some foam that I googled, and used that as the mask (I also used realworld size mapping on the bitmap, set to 100)
Just that will give you a fairly close look, it's really dependent on getting a good foam map to use
http://www.freenaturepictures.com/asset ... anfoam.jpg (obviously you need to edit it to get it to tile)
Once you have that, you can start add the sub surface scattering, procedural foam, distortion maps to animate the still photo a bit etc.
- Steve

