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Help in recreating the "stormy" sea. - Printable Version

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Help in recreating the "stormy" sea. - panos - 06-20-2007

Can anyone help me in recreating the"stormy" sea scene that is in afterworks gallery?


Re: Help in recreating the "stormy" sea. - Steve Green - 06-21-2007

Hi,

you can probably split the look into two parts, geometry and material.

For the geometry, you will need the highest res grid detail (1024x1024) and also up the choppiness factor. You will probably also need to have a fairly detailed sea surface. You may also want to up the wind speed as well.

For the material, I tend to augment the standard DS generated foam maps with a blend material using real photos.

Hope that helps.

Cheers,

Steve


Re: Help in recreating the "stormy" sea. - dave_s - 08-28-2007

Hey Steve,

Is that your dreamscape ocean for sale on Turbosquid? http://www.turbosquid.com/FullPreview/Index.cfm/ID/328378 If so I guess you wouldn't be interested in posting a tutorial on how you built the foam maps? I have played around with different maps and even avi's of foam shot at the beach but my results are fairly ordinary. The main issue is I get the white caps looking Ok but then the ship wake foam map looks completely wrong because they share the same material. Hopefully v2.5d will allow a seperate foam material for the ship's wake and the ocean white caps and this may not be such an issue. Having said all this - Kresmir, I am a huge Dreamscape fan and hope you keep up the good work. My workflows have been dramatically improved as a result of using Dreamscape and my output quality is much better.

For info, checkout this animation. I wonder if it was done using Dreamscape? I love the ship's wake... http://www.operations.mod.uk/video/cgifvs.wmv

Cheers

Dave


Re: Help in recreating the "stormy" sea. - Steve Green - 09-14-2007

Hi,

no, it's not my scene on Turbosquid.

I've not really done many wakes to be honest, but I'd be tempted to render it as a separate pass and tweak it in the composite.

The main reason for doing this is mainly to do with directionality, the wave foam might be going one direction, but any textures used for the density map would be better following the momentum of the ship's wake.

Cheers

- Steve


Re: Help in recreating the "stormy" sea. - olusegun - 09-17-2007

Hi Steve
Would it be possible to have a copy of the max file for the stormy sea
It would be most apreciated. Could pay for if it is commercial (if price is very modest ;-).
I'm not having much success with my attemmpts on dream scape.

Thanks


Re: Help in recreating the "stormy" sea. - Steve Green - 09-20-2007

Hi,

if you post your e-mail I'll send you the file - honestly though there's not much to it - it's mainly just a photo mapped onto the surface.

- Steve


Re: Help in recreating the "stormy" sea. - olusegun - 09-24-2007

Hi steve
Sorry for the late reply. Thanks for your kind gesture.
Please post to mailto:brosegs@yahoo.co.uk.
One more thing (hope not asking too much) would it be possible to post some information on how the picture is mapped unto the surface if the method you employed is not a standard (i.e. planar etc) method.
Thanks


Re: Help in recreating the "stormy" sea. - Steve Green - 09-25-2007

I'll dig it out this evening.

It's using the built in mapping of a dreamscape seasurface, but I use the real-world mapping setting in the texture map used for the blend material which makes it easier to judge the size.

Cheers,

Steve


Re: Help in recreating the "stormy" sea. - olusegun - 09-25-2007

Hi Steve
I've got the file now. Thanks a lot for your help.
It's most apreciated. This kind gesture will not be forgotten

Bless you


Re: Help in recreating the "stormy" sea. - Steve Green - 09-26-2007

No problem,

good luck.

Cheers,

Steve


Re: Help in recreating the "stormy" sea. - harlequin - 01-25-2008

Greetings both of you.

Bumping old post is not normaly my thing, but since i have been asked this week to do some R&D on the possibilities of Dreamscape and photorealistic stormy seas, i had to asked some question about it.

First, i'm curious about what "Stormy seas" video you were talking about ? I saw some Dreamscape stormy seas video lately and was amazed, i'm curious if it's the same one?

Hope to get an answer and continue the conversation later.

Sincerely,

Pierre-Simon Henri
SFX Artist


Re: Help in recreating the "stormy" sea. - olusegun - 01-29-2008

Hi
We are talking abaout the stormy seas in the Animation Gallery of this website.
Steve is the creator

All the best


Re: Help in recreating the "stormy" sea. - harlequin - 01-30-2008

Greetings Olusegun.

Ok, i know which stormy seas your talking about. Great pieces of work Steve, congratz.

I'm curious to see the file, could it be possible to have it like Steve did for you? It's not the simulation part i'm having difficulty right now, the tool is quite intuitive to use, but the mapping process. I'm having an hard time, working already on a R&D effect of fire stuff in FumeFX.

Thanks for helping the community build itself.

Sincerely,

Pierre-Simon


Re: Help in recreating the "stormy" sea. - Steve Green - 01-30-2008

Hi,

which bit of the mapping are you having problems with?

The basics are pretty straightforward, I created a blend material with a seamaterial in one slot (and sea bump within that), then I had a white self illuminated material in the other slot.

I then used a photo of some foam that I googled, and used that as the mask (I also used realworld size mapping on the bitmap, set to 100)

Just that will give you a fairly close look, it's really dependent on getting a good foam map to use

http://www.freenaturepictures.com/asset ... anfoam.jpg (obviously you need to edit it to get it to tile)

Once you have that, you can start add the sub surface scattering, procedural foam, distortion maps to animate the still photo a bit etc.


- Steve


Re: Help in recreating the "stormy" sea. - harlequin - 02-06-2008

Thanks Steve.

It worked perfectly. Big Grin

Now on my way to create my own version.

Cheer up and keep up the good work on this forum.

Pierre-Simon henri
Hybride


Re: Help in recreating the "stormy" sea. - Steve Green - 02-08-2008

Cool,

glad you got it to work.

Cheers,

Steve


Re: Help in recreating the "stormy" sea. - mamali132002 - 04-11-2008

Steve Green Wrote:Hi,

if you post your e-mail I'll send you the file - honestly though there's not much to it - it's mainly just a photo mapped onto the surface.

- Steve

hi steve
can you give me that file ? :oops:

mail : mailto:mamali132002@yahoo.com

thanx a lot


Re: Help in recreating the "stormy" sea. - Steve Green - 05-08-2008

Hi,

sorry I've been having building work done so I haven't really been keeping up with things - I'll dig it out tomorrow.

Cheers

Steve