11-05-2007, 05:20 PM
AAARRGGGHHH!! We cannot animate the fume grid after sim either! As soon as we repath the cache or open the preview window the fume grid stops following his parent.
So for any shot involving Fume we have to ask MatchMove Dept. to output a stationary camera scene or manually setup a reverse-offset? This is not good for production... it seems easier to ask Fume to be able to animate in world space than have to compensate every time...
thanks
So for any shot involving Fume we have to ask MatchMove Dept. to output a stationary camera scene or manually setup a reverse-offset? This is not good for production... it seems easier to ask Fume to be able to animate in world space than have to compensate every time...
thanks

