• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help in recreating the "stormy" sea.
#8
I'll dig it out this evening.

It's using the built in mapping of a dreamscape seasurface, but I use the real-world mapping setting in the texture map used for the blend material which makes it easier to judge the size.

Cheers,

Steve
  Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)