09-25-2007, 03:43 PM
I'll dig it out this evening.
It's using the built in mapping of a dreamscape seasurface, but I use the real-world mapping setting in the texture map used for the blend material which makes it easier to judge the size.
Cheers,
Steve
It's using the built in mapping of a dreamscape seasurface, but I use the real-world mapping setting in the texture map used for the blend material which makes it easier to judge the size.
Cheers,
Steve

