09-14-2007, 08:52 PM
Hi,
no, it's not my scene on Turbosquid.
I've not really done many wakes to be honest, but I'd be tempted to render it as a separate pass and tweak it in the composite.
The main reason for doing this is mainly to do with directionality, the wave foam might be going one direction, but any textures used for the density map would be better following the momentum of the ship's wake.
Cheers
- Steve
no, it's not my scene on Turbosquid.
I've not really done many wakes to be honest, but I'd be tempted to render it as a separate pass and tweak it in the composite.
The main reason for doing this is mainly to do with directionality, the wave foam might be going one direction, but any textures used for the density map would be better following the momentum of the ship's wake.
Cheers
- Steve

