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More detail into Seascape surface
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I need to get more detail into the water surface. I have plenty of chop and my grid detail is maxed at 10 and the grid spacing is minned at .1. I have a Seascape Bump in the material, and that is capped at 1.0. But, still there is not enough detail.

I'm thinking that either a) I have to scale my scene and camera up around the sea, or b) scale down the sea within my scene.

Is there a global scale feature (kinda like there is in Afterburn)? If I try and use an XForm modifier, I get the same assertion failure that I get when applying a wave modifier.

Any thought and suggestions?

Thanks

T
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