09-11-2023, 09:10 AM
(09-09-2023, 03:10 PM)Fabrice Wrote: What do you mean "a simple rain particles" ? A standard Max particle system like PF source or Superspray ?
"that would be actually a lot easier to setup than tyflow by using the particle age to control fire and smoke areas"
but tyflow's particles have an age.
"For FumeFX 6 a complete scene can be downladed" yes but as in a middle of a production I dont want to upgrade to 6 wich seems very different from 5 and having a quite steep learning curve.
Yes, 3ds max rain or superspray particle systems would be just fine.
One tip for tyflow - make sure to always export particle Age.
Not sure that there are any velocities from particles in your simulation.
Tyflow does have particle have age, but do not have a lifespan so the age goes form 0 to 9999 and in 3ds max it can be divided by a lifespan to get from 0-1. AFC controls require normalized age that goes from 0-1. Of course, you can create custom channels in tyflow and use those instead.
FumeFX 6 compared to 5 has the same workflow if we're talking about smoke and fire simulations.
NodeWorks is a huge extension, but not necessary to use FumeFX like you did version 5.
Best regards,
Kresimir Tkalcec
Kresimir Tkalcec

