09-08-2023, 05:19 PM
(09-08-2023, 03:40 PM)KresimirĀ Tkalcec Wrote: Hello Fabrice,Hi Kresimir and thanks for the answer
What you actually need is more particles with smaller radius and you should gradually decrease fire amount as particle ages.
You can check our FumeFX 6 Flamethrower tutorial and use that idea to create flamethrower with FumeFX 5 and tF.
https://www.youtube.com/watch?v=9rl8ibppvBU
but it still doesnt work at all here.
I watched the flamethrower tutorial and copied all the parameters in my setup.
It changed allmost nothing on the render
(I re-simed every step in order to check the difference but none appeared).
I also increased the particle number from 100 to 10 000 and decreased the final radius from 3 000 to 200
and still I have fireballs instead of any fire.
Is there any preset somewhere ?
because here I'm completely lost...
PS : I know the flame in the tuto is bigger than (wich is 5m long) but I guess I should see something changing...
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Max 2021 + FumeFX 5.1.2 + RTX3090 + Redshift 3.0.30
Max 2021 + FumeFX 5.1.2 + RTX3090 + Redshift 3.0.30

