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subsurface net render fails
#2
Ok. The source of the problem is the DS SeaSurface. I have one in the scene but it's hidden. Instead I'm using a regular plane with a noise bump applied. If I do these steps, the net render goes fine ....

-- open file
-- unhide DS SeaSurface
-- half render a frame locally
-- hide the SeaSurface
-- start the net render

If I just open the file and start the net render, SubSurface is only rendered in the first frame. Seems like a bug.

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