07-19-2019, 06:01 PM
this has to work of course as container is static then. But that´s not economic at all. I need a very large container in comparison to the volume something is happening in and with a fine grid, you´ll run out of memory for sure. So as the simulation is cached anyway, I´d expect I can move the cached container in world coordinates and all calculated local coordinates work along with it or if this is all world coordinates, I can cache a moving container. Aim is to keep container small and manoeuvrable in situations you need a limited smoke/fire that is travelling along your scene...
but both is not working for the time.
Edit:
BTW, Turbulence FD does both, I can simulate a small static container and then move this guy along with an object or cache simulation while container is moving with an object ...
just a quick and dirty proof of concept:
https://1drv.ms/v/s!AkUtWbepYequgaY1f48oFiwEOPwIRg
but both is not working for the time.
Edit:
BTW, Turbulence FD does both, I can simulate a small static container and then move this guy along with an object or cache simulation while container is moving with an object ...
just a quick and dirty proof of concept:
https://1drv.ms/v/s!AkUtWbepYequgaY1f48oFiwEOPwIRg
Windows: Version 1809 Build 17763.557
Cinema4D Version:R 20.059
CPU: AMD Threadripper 1950x
GPU: Nvidia RTX 2080
GPU Version: 419.67
Cinema4D Version:R 20.059
CPU: AMD Threadripper 1950x
GPU: Nvidia RTX 2080
GPU Version: 419.67

