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fume in motion
#1
does not work correctly.
Did 2 versions from this file . First I kept the simulation static (disabled animation of cylinder) and in viewport everything looks fine, but if I animate the simulated container with the cylinder, rendering to picture viewer only last frames will render the smoke. ( motiontest.mp4)
Second test - simulate while the cylinder (and container as a child) is moving. Again looks fine in viewport, however if rendered to picture viewer, there is a bad offset and not all frames render smoke expected.

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just made a new simulation and now you see as well in viewport what´s happening - calulation extends to wrong side ...

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Windows: Version 1809 Build 17763.557
Cinema4D Version:R 20.059
CPU: AMD Threadripper 1950x
GPU: Nvidia RTX 2080
GPU Version: 419.67
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