• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Fumefx 5.0 Maya
#11
I've set it up according to the docs Still nothing I'm afraid.

Hers's the output:

[color_manager] using color manager of type "color_manager_ocio"

rendering image at 960 x 540, 3 AA samples
AA sample clamp
diffuse samples 2 / depth 1
specular samples 2 / depth 1
transmission samples 2 / depth 8
volume indirect
total depth 10
bssrdf samples 2
transparency depth 10
initializing 14 nodes ...
creating root object list ...
node initialization done in 0:00.00 (multithreaded)
updating 14 nodes ...
[FumeFX] Loaded cache ".......maya/data/fumefx/FumeFX.0028.fxd" (M).
scene bounds: (-33 0 -32) -> (32 65 31)
node update done in 0:00.00 (multithreaded)
[aov] parsing 2 output statements ...
[aov] registered driver: "arv_display" (driver_arv)
[aov] * "RGBA" of type RGBA filtered by "defaultArnoldFilter@gaussian_filter" (gaussian_filter)
[aov] * "object" of type POINTER filtered by "_renderViewDefault@closest_filter" (closest_filter)
[aov] done preparing 4 AOVs for 2 outputs to 1 driver (0 deep AOVs)
starting 39 bucket workers of size 64x64 ...
0% done - 9 rays/pixel
5% done - 10 rays/pixel
10% done - 9 rays/pixel
15% done - 9 rays/pixel
20% done - 9 rays/pixel
25% done - 9 rays/pixel
30% done - 9 rays/pixel
35% done - 9 rays/pixel
40% done - 9 rays/pixel
45% done - 10 rays/pixel
50% done - 9 rays/pixel
55% done - 9 rays/pixel
60% done - 9 rays/pixel
65% done - 9 rays/pixel
70% done - 9 rays/pixel
75% done - 9 rays/pixel
80% done - 9 rays/pixel
85% done - 10 rays/pixel
90% done - 9 rays/pixel
95% done - 9 rays/pixel
100% done - 9 rays/pixel
render done in 0:00.485
render done

-----------------------------------------------------------------------------------
scene creation time:
plugin loading 0:00.24
unaccounted 0:00.04
total 0:00.28 ( 1.43% machine utilization)
-----------------------------------------------------------------------------------
frame:
node init 0:00.00
rendering 0:00.48
pixel rendering 0:00.48
unaccounted 0:00.01
total 0:00.49 (94.22% machine utilization)
-----------------------------------------------------------------------------------
top session self-times by category:
worker waiting 0:30.34 (96.8%)
volume shader (fumeFXShape1_shader) 0:00.54 (1.7%)
ShaderGlobalsShadeVolumetrics 0:00.19 (0.6%)
writeBucket 0:00.13 (0.4%)
TraceCameraRay 0:00.08 (0.3%)
ray traversal+intersection 0:00.03 (0.1%)
-----------------------------------------------------------------------------------
top session self-times by node:
worker waiting 0:30.34 (96.8%)
FumeFXShader:fumeFXShape1_shader (volume shader) 0:00.54 (1.7%)
ShaderGlobalsShadeVolumetrics 0:00.19 (0.6%)
writeBucket 0:00.13 (0.4%)
TraceCameraRay 0:00.08 (0.3%)
ray traversal+intersection 0:00.03 (0.1%)
-----------------------------------------------------------------------------------
memory consumed in MB:
at startup 4228.93
plugins 4.11
AOV samples 65.65
output buffers 24.01
node overhead 0.01
message passing 0.08
memory pools 29.55
geometry 0.00
strings 12.01
texture cache 0.00
profiler 0.34
externally allocated 0.07
FumeFX Parameter Arrays 0.04
FumeFX volume plugin data 0.01
FumeFX Internal Objects 0.01
unaccounted 256.67 (note: interactive session)
total peak 4621.07
-----------------------------------------------------------------------------------
ray counts: ( /pixel, /sample) (% total) (avg. hits) (max hits)
camera 4808700 ( 9.28, 1.00) (100.00%) ( 0.00) ( 0)
total 4808700 ( 9.28, 1.00) (100.00%) ( 0.00) ( 0)
by ray depth: 0
total 100.0%
-----------------------------------------------------------------------------------
ray marching samples: ( /ray ) (% total) (segments)
camera 34450501 ( 82.31) (100.00%) ( 1.00)
total 34450501 ( 82.31) (100.00%) ( 1.00)
-----------------------------------------------------------------------------------
shader calls ( /pixel, /sample) (% total)
volume 34450501 ( 66.46, 7.16) (100.00%)
total 34450501 ( 66.46, 7.16) (100.00%)
by ray depth: 0
total 100.0%
-----------------------------------------------------------------------------------
geometry: (% hit ) (instances) ( init mem, final mem)
lists 1 ( 0.0%) ( 0) ( 0.00, 0.00)
procs 1 ( 0.0%) ( 0) ( 0.00, 0.00)
-----------------------------------------------------------------------------------
geometric elements: ( min) ( avg.) ( max)
objects (procs) 1 ( 1) ( 1.0) ( 1)
-----------------------------------------------------------------------------------
number of warnings, warning type:
1: [mtoa] No light in scene
2: node "%s" is already installed
6: unable to load dynamic library %s: %s
-----------------------------------------------------------------------------------
  Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)