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Fumefx 5.0 Maya - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [maya] (https://forum.afterworks.com/forumdisplay.php?fid=19) +--- Thread: Fumefx 5.0 Maya (/showthread.php?tid=1872) Pages:
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Fumefx 5.0 Maya - Asger - 06-07-2018 Hi, I'm just wondering if you can give us an update on the Maya port for Fumefx 5.0. I know it's tricky to estimate, but we are going into an R&D fase over the summer, and it would be wonderful if that could involve FumeFX 5. Best Regards, Asger Re: Fumefx 5.0 Maya - sitnisati - 06-07-2018 Hello Asger, That's really hard to tell. Right now we're improving nParticle support and Arnold shader and as soon those two are done, we'll be close to release. Best regards, Kresimir Tkalcec Re: Fumefx 5.0 Maya - Asger - 06-07-2018 Allright, that's great to hear though. I was worried that viewport 2.0 was causing trouble. (nParticles can be a pain in maya as it is, so any help from third parties is much appreciated )We will wait. Thanks for the update Best regards, Asger Re: Fumefx 5.0 Maya - petkovic - 08-22-2018 Are there any updates on this subject?
Re: Fumefx 5.0 Maya - sitnisati - 08-27-2018 Hello, We hope to release FumeFX 5.0 for Maya by the end of September. Regards, Kresimir Tkalcec Re: Fumefx 5.0 Maya - petkovic - 08-28-2018 Oh, those are great news ![]() cheers Re: Fumefx 5.0 Maya - sitnisati - 08-28-2018 Actually, we have FumeFX 5.0 for Maya/Windows installers ready so anyone who would like to beta test full version for 30 days, please email us at support@afterworks.com . Regards, Kresimir Tkalcec Re: Fumefx 5.0 Maya - keithb - 10-29-2018 Hey guys just installed this....but when I go to render, I get nothing when rendering with Arnold. Is there anything particular I need to do to get it to render? I'm using Linux. I get no errors...just black, and nothing in the alpha. I've selected arnold shader in the dropdown but all options are greyed out. I tried placing an arnold volume shader on the fume fx node but nothing... Re: Fumefx 5.0 Maya - sitnisati - 10-30-2018 Hello Keith, If you keep the FumeFX Standard Shader, you will also need to download and install FumeFX-Arnold shader installer. If using the FumeFX Arnold shader, please consult the help file. http://docs.afterworks.com/FumeFX5maya/ ... Volume.htm For debugging, in Arnold Diagnostics set Verbosity to "Info" and send the Output Window information. Regards, Kresimir Tkalcec Re: Fumefx 5.0 Maya - keithb - 10-30-2018 Hi Kresimir, Yep, I've downloaded and installed the FumeFX-Arnold shader. It's in /path/to/MtoA/shaders/ 6943258 Oct 22 12:21 FumeFXShader.so and the extensions are in: /path/to/MtoA/extensions/ 1005 Oct 22 12:21 FumeFXExtension.py 827800 Oct 22 12:21 FumeFXExtension.so Re: Fumefx 5.0 Maya - keithb - 10-30-2018 I've set it up according to the docs Still nothing I'm afraid. Hers's the output: [color_manager] using color manager of type "color_manager_ocio" rendering image at 960 x 540, 3 AA samples AA sample clamp diffuse samples 2 / depth 1 specular samples 2 / depth 1 transmission samples 2 / depth 8 volume indirect total depth 10 bssrdf samples 2 transparency depth 10 initializing 14 nodes ... creating root object list ... node initialization done in 0:00.00 (multithreaded) updating 14 nodes ... [FumeFX] Loaded cache ".......maya/data/fumefx/FumeFX.0028.fxd" (M). scene bounds: (-33 0 -32) -> (32 65 31) node update done in 0:00.00 (multithreaded) [aov] parsing 2 output statements ... [aov] registered driver: "arv_display" (driver_arv) [aov] * "RGBA" of type RGBA filtered by "defaultArnoldFilter@gaussian_filter" (gaussian_filter) [aov] * "object" of type POINTER filtered by "_renderViewDefault@closest_filter" (closest_filter) [aov] done preparing 4 AOVs for 2 outputs to 1 driver (0 deep AOVs) starting 39 bucket workers of size 64x64 ... 0% done - 9 rays/pixel 5% done - 10 rays/pixel 10% done - 9 rays/pixel 15% done - 9 rays/pixel 20% done - 9 rays/pixel 25% done - 9 rays/pixel 30% done - 9 rays/pixel 35% done - 9 rays/pixel 40% done - 9 rays/pixel 45% done - 10 rays/pixel 50% done - 9 rays/pixel 55% done - 9 rays/pixel 60% done - 9 rays/pixel 65% done - 9 rays/pixel 70% done - 9 rays/pixel 75% done - 9 rays/pixel 80% done - 9 rays/pixel 85% done - 10 rays/pixel 90% done - 9 rays/pixel 95% done - 9 rays/pixel 100% done - 9 rays/pixel render done in 0:00.485 render done ----------------------------------------------------------------------------------- scene creation time: plugin loading 0:00.24 unaccounted 0:00.04 total 0:00.28 ( 1.43% machine utilization) ----------------------------------------------------------------------------------- frame: node init 0:00.00 rendering 0:00.48 pixel rendering 0:00.48 unaccounted 0:00.01 total 0:00.49 (94.22% machine utilization) ----------------------------------------------------------------------------------- top session self-times by category: worker waiting 0:30.34 (96.8%) volume shader (fumeFXShape1_shader) 0:00.54 (1.7%) ShaderGlobalsShadeVolumetrics 0:00.19 (0.6%) writeBucket 0:00.13 (0.4%) TraceCameraRay 0:00.08 (0.3%) ray traversal+intersection 0:00.03 (0.1%) ----------------------------------------------------------------------------------- top session self-times by node: worker waiting 0:30.34 (96.8%) FumeFXShader:fumeFXShape1_shader (volume shader) 0:00.54 (1.7%) ShaderGlobalsShadeVolumetrics 0:00.19 (0.6%) writeBucket 0:00.13 (0.4%) TraceCameraRay 0:00.08 (0.3%) ray traversal+intersection 0:00.03 (0.1%) ----------------------------------------------------------------------------------- memory consumed in MB: at startup 4228.93 plugins 4.11 AOV samples 65.65 output buffers 24.01 node overhead 0.01 message passing 0.08 memory pools 29.55 geometry 0.00 strings 12.01 texture cache 0.00 profiler 0.34 externally allocated 0.07 FumeFX Parameter Arrays 0.04 FumeFX volume plugin data 0.01 FumeFX Internal Objects 0.01 unaccounted 256.67 (note: interactive session) total peak 4621.07 ----------------------------------------------------------------------------------- ray counts: ( /pixel, /sample) (% total) (avg. hits) (max hits) camera 4808700 ( 9.28, 1.00) (100.00%) ( 0.00) ( 0) total 4808700 ( 9.28, 1.00) (100.00%) ( 0.00) ( 0) by ray depth: 0 total 100.0% ----------------------------------------------------------------------------------- ray marching samples: ( /ray ) (% total) (segments) camera 34450501 ( 82.31) (100.00%) ( 1.00) total 34450501 ( 82.31) (100.00%) ( 1.00) ----------------------------------------------------------------------------------- shader calls ( /pixel, /sample) (% total) volume 34450501 ( 66.46, 7.16) (100.00%) total 34450501 ( 66.46, 7.16) (100.00%) by ray depth: 0 total 100.0% ----------------------------------------------------------------------------------- geometry: (% hit ) (instances) ( init mem, final mem) lists 1 ( 0.0%) ( 0) ( 0.00, 0.00) procs 1 ( 0.0%) ( 0) ( 0.00, 0.00) ----------------------------------------------------------------------------------- geometric elements: ( min) ( avg.) ( max) objects (procs) 1 ( 1) ( 1.0) ( 1) ----------------------------------------------------------------------------------- number of warnings, warning type: 1: [mtoa] No light in scene 2: node "%s" is already installed 6: unable to load dynamic library %s: %s ----------------------------------------------------------------------------------- Re: Fumefx 5.0 Maya - sitnisati - 10-30-2018 Hello, 1: [mtoa] No light in scene Do you have any light in the scene? Can you see anything in alpha channel? Re: Fumefx 5.0 Maya - keithb - 10-30-2018 Hi even with a light in there still nothing, nothing in alpha. Can we send a scene? Re: Fumefx 5.0 Maya - sitnisati - 10-31-2018 Yes, please. You can attach the scene to this topic or email us at support@afterworks.com Thank you. Re: Fumefx 5.0 Maya - vtrockin - 11-03-2018 I had a similar problem...not sure if same thing. I installed FumeFX5.0, and the FumeFX Arnold shader. Then I realized I didn't have updated Arnold 5.2.0.0 installed. I install new mtoa and I didn't get a render. I had to repair/reinstall the FumeFX Arnold Shader AFTER mtoa install and it worked. Re: Fumefx 5.0 Maya - keithb - 11-05-2018 Hmmm we are using Arnold core 5.1.0.1. Would that be a problem? Re: Fumefx 5.0 Maya - sitnisati - 11-05-2018 Yes, that might be the problem as Arnold 5.2 is an SDK break. https://docs.arnoldrenderer.com/display/A5ARP/5.2.0.0 Regards, Kresimir Tkalcec Re: Fumefx 5.0 Maya - keithb - 11-07-2018 Yes this works in the latest version of Arnold. Hurrah! Re: Fumefx 5.0 Maya - sitnisati - 11-09-2018 Thank you for the feedback! Best regards, Kresimir Tkalcec Re: Fumefx 5.0 Maya - glasseye - 11-14-2018 I'm also having problems - MtoA - latest version. installs Arnold Core 5.1.1.1 Just to be clear - to get arnold rendering I do have to install SDK? |