08-11-2005, 02:06 AM
I need to get more detail into the water surface. I have plenty of chop and my grid detail is maxed at 10 and the grid spacing is minned at .1. I have a Seascape Bump in the material, and that is capped at 1.0. But, still there is not enough detail.
I'm thinking that either a) I have to scale my scene and camera up around the sea, or b) scale down the sea within my scene.
Is there a global scale feature (kinda like there is in Afterburn)? If I try and use an XForm modifier, I get the same assertion failure that I get when applying a wave modifier.
Any thought and suggestions?
Thanks
T
I'm thinking that either a) I have to scale my scene and camera up around the sea, or b) scale down the sea within my scene.
Is there a global scale feature (kinda like there is in Afterburn)? If I try and use an XForm modifier, I get the same assertion failure that I get when applying a wave modifier.
Any thought and suggestions?
Thanks
T

