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FumeFX 7.5 [Maya] update
Forum: Announcements
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FumeFX 7.5.5 [max] update
Forum: Announcements
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05-06-2026, 01:45 PM
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FumeFX 7.0 GPU for Maya R...
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Forum: FumeFX & NodeWorks [max]
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FumeFX 7.5.2 [max] update
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02-24-2026, 05:09 PM
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FumeFX 7.5.1 [max] update
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FumeFX 7.5 GPU for 3ds ma...
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12-17-2025, 10:06 AM
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Newbie
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
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FumeFX 7.1 [max] update
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Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
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  Manual File installation for 2011?
Posted by: dlocke - 10-26-2010, 07:43 PM - Forum: FumeFX & NodeWorks [max] - Replies (3)

Hi.

I was wondering if there is a manual installation dump for Fume 1.2(AB and DS as well) for max 2011? The one on my members area only goes to 2010 and the 2011 installer only allows either 32 or 64 bit to be installed at a time.

Any help is appreciated.

Thanks.

Darren


  GI multiplier doesn't work
Posted by: ssasumind - 10-26-2010, 05:46 AM - Forum: FumeFX & NodeWorks [max] - Replies (2)

There are FumeFX fire, smoke and a simple box object in my MAX scene.
I chose V-ray for render and I turned on the indirect illumination(GI).

When I rendered the scene, the FumeFX fire was not bright enough,
so I spined up the GI multiplier to 999, and rendered again.
but, nothing's changed.

what's wrong with my scene?

-version info
FumeFX 1.2d
V-ray adv 1.50.SP5
3dsMAX 2010 SP1


  Dreamscape 2.5f & Vray
Posted by: Intrinsia - 10-26-2010, 03:24 AM - Forum: DreamScape - Replies (2)

I am new to Dreamscape so please excuse me if this issue is a simple user oversight... Smile

I am rendering an underwater scene locally with Vray and everything is great; but when I send my job to the farm the render machines are turning out frames that look like we are above water. It's as if the scene has lowered the sealevel value so now we are above the water.

Has anyone else run across this issue before?

Thanks


  FumeFX 2.1 and finalRender
Posted by: Bandu - 10-24-2010, 03:29 PM - Forum: FumeFX & NodeWorks [max] - Replies (4)

I wanted to test finalRender with Fume and see that there is no light calculation and fume smoke renders with no lighting at all.
Scanline an Vray do precalculate the shadow map and renders like expected, finalRender does not!!!

do I miss something?

WinXPx64, MAX2011x64, fR R3 SE

regards,
Bandu

[EDIT]
ok, Kresimir told me FFX 2.1 works with fR 3.5 and not 3.0


  FumeFX 2.1 and bacburner Simulation
Posted by: granet - 10-22-2010, 12:20 PM - Forum: FumeFX & NodeWorks [max] - Replies (4)

Hi Guys,

I've tried to set off a backburner simulation but regardless of the FumeFX settings or the render settings I can't get it to sim past 100 frames.

I have it set to sim 250 frames, which it will do locally, but submit the same setup to backburner and all it will do is frame 0 - 100.

Hopefully I'm just missing something and you can give me a solution, but I've double and triple checked all the parameters and can't figure it out.

Thanks in advance.

Grant


  Fume 2.1 Simple Source and Free Flow
Posted by: Bandu - 10-21-2010, 02:00 PM - Forum: FumeFX & NodeWorks [max] - Replies (2)

MAX 2011x64 WinXpx64 Fume 2.1

looks like Free Flow checker in Simple source is doing nothing!?
regardless if I check or uncheck, the simulation is the same and Simple Source is blocking Smoke
I emmit only smoke, no fuel or heat

regards,
Bandu


  Problem in wavelet turbulance simulation
Posted by: sasmitr - 10-21-2010, 01:33 PM - Forum: FumeFX & NodeWorks [max] - Replies (3)

Hi,

I have setup a file with wavelet turbulence as extra details. Now when i simulate on wavelet turbulence and render my smoke it penetrates the geometry which was not penetrating in the default simulation. What could be the possible reason and solution for the same.

Regards.


  solar cloud problem
Posted by: Alpa24 - 10-20-2010, 09:45 AM - Forum: FumeFX & NodeWorks [max] - Replies (2)

Hello,

Here i attech flv.
I am confuse to see it.
i try to make like this but not sucsess.
Is this fume fx or Afterburn or anything else ?

Thanx


  Re-simming and getting a different result.
Posted by: derick - 10-19-2010, 10:38 PM - Forum: FumeFX & NodeWorks [max] - Replies (2)

We finished a number of shots several months ago that relied heavily on Fume 1.2. The client was super impressed and everyone was happy and the shot was finaled. We then cleared the fxd and fdc files to make room for other shots.

The director loves the look of so much we've been asked to extend the fume renders. We opened the old scene file, re-simmed/rendered and the result is quite similar, but not exactly the same. Unfortunately the extension is for a transition effect and we can't change the delivered and approved shot to match the new sim.

Is there something we could be doing wrong that would create a discrepancy between sims or can simulation results differ even with the parameters all set the same?

Thanks,

-derick


  object emission problem
Posted by: sasmitr - 10-18-2010, 05:58 PM - Forum: FumeFX & NodeWorks [max] - Replies (12)

Hi,

I am trying to emit smoke from geometry but i get jagged edges around the surface of the geometry.

Attached is the file which shows the undesirable texture on any object.

Regards.