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FumeFX 7.5 [Maya] update
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Forum: Announcements
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FumeFX 7.0 GPU for Maya R...
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Forum: FumeFX & NodeWorks [max]
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FumeFX 7.5.2 [max] update
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FumeFX 7.5.1 [max] update
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FumeFX 7.5 GPU for 3ds ma...
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Newbie
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
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FumeFX 7.1 [max] update
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  [MAXScript]Saving and loading AFC and AGT files
Posted by: holycause - 12-05-2011, 11:01 AM - Forum: FumeFX & NodeWorks [max] - Replies (5)

Hi,
I was wondering if I can save and load AGT and AFC Files with MAXScript like with Afterburn?
If not, will it be a new feature of FFX 3. ?

Thanks

Ruben


  Fire
Posted by: feresteanud - 12-05-2011, 08:17 AM - Forum: FumeFX & NodeWorks [max] - Replies (2)

Hello,

this is a new fire effect created with fumefx...it's not fumefx 2, still the old version.
I wanted to share it with you.

The link

http://vimeo.com/32992148

Thank you very much


  [URGENT] Wobble in Water Render
Posted by: AlfKuhlmann - 11-30-2011, 07:17 AM - Forum: DreamScape - Replies (2)

I have tried many settings to fix this
I am trying to to make a wde Dreamscape Ocean with an Aircraft Carrier.
The output res is 3K. I am using Vray to render with GI turned on.


Here is a screen grab of the Dreamscape settings:
http://www.reelpictures.com.au/transfer/...ttings.jpg

I've rendered a quick 20 frame .mov file that shows the problem:
http://www.reelpictures.com.au/transfer/..._Water.mov

Is this a problem with Dreamscape, Vray, or both? Hope someone has seen this problem before!

Thanks,

Alf


  Fume Preview Win7x64
Posted by: Bandu - 11-27-2011, 05:42 PM - Forum: FumeFX & NodeWorks [max] - Replies (6)

what are the secret setting to get a preview of my simulated fume done in Win7x64 ???
making preview stops after few frames and is not going through the whole animation.
is there some intelligent code behind telling me, my sim is shit anyways and I don't need to see it all, or what is the point in making preview that is just few frames long..???

sorry to be sarcastic at this point but what the hell ? Tongue :R

cheers,
Bandu
Win7x64, NVidia 540M, 16Gig RAM, Fume 2.1


  Geospecific Imagery in Dreamscape Terra
Posted by: mike.p.spencer - 11-10-2011, 12:56 PM - Forum: DreamScape - Replies (6)

Is there any way to assign geospecific imagery to the dreamscape terrain?

I have a DEM of a region, and aerial imagery of the same area, and would like to use Dreamscape to generate the terrain. However it seems that there is no means to apply UV coordinates to the Terra object without rendering as geometry. Am I missing some setting which will allow me to apply a texture with the same coverage as the DEM?

regards

Mike


  Crash when clicking fumeFX 2.1c menu
Posted by: jstrob2 - 11-02-2011, 04:48 PM - Forum: FumeFX & NodeWorks [max] - Replies (2)

Hi,

I very often get max to crash when clicking fumeFx menu (file pref, preview etc.). It freezes, then max crash offering to save a recover file.

I have max 2012 SP2 with RPManager

anybody else get this behaviour?


  [MAXScript]Object Source
Posted by: nickw - 10-31-2011, 12:50 PM - Forum: FumeFX & NodeWorks [max] - Replies (3)

Hi,
I try to add objects to an Object Source using MAXScript, but it returns an error

Code:
src = $'FFX Object Src001'
src.object = (selection as array)

-- Runtime error: Array parameter size fixed, cannot dynamically alter: Object

Am I missgin something?

Thanks


  FusionWorks_Rendering_Effects
Posted by: nickw - 10-25-2011, 09:54 AM - Forum: FumeFX & NodeWorks [max] - Replies (7)

Hi
How could i create a FusionWorks_Rendering_Effects with maxscript?
I tried to do

Code:
addEffect (ffxEffect = FusionWorks_Rendering_Effects())

but I got this error

-- Runtime error: Not creatable: FusionWorks_Rendering_Effects


I try to add with MAXScript because since I ve delete it, I can't get it back.


  Fume Directories
Posted by: IncliningPear1 - 10-22-2011, 04:56 AM - Forum: FumeFX & NodeWorks [max] - Replies (3)

Hey forum,

I'm at the point where I've filled up my HDD with part of a simulation (3Gb per frame) and I'm wondering if it's possible to continue the simulation in a different directory. Or if that's not possible, can i move the FXD files onto a different HDD and run the rest of the simulation from that location? Is this what the 'Initial State' sim mode is for?

Regards Joseph.


  particle src and wavelet simulation
Posted by: fkkcloud - 10-20-2011, 06:29 PM - Forum: FumeFX & NodeWorks [max] - Replies (3)

I am emitting smoke from particle src and using wavelet add detailing.
It seems like when I run wavelet sim without particle flow turn off after the base sim with particle src turned on, it seems like it's calculating but dose not show anything on the preview window. however when I run wavelet sim with particle src turn on it's visible in the preview window but the memory goes up really high and super-slow.

Is it possible to run wavelet sim without particle src turn on if I already have base sim done with particle src turn on?

Thanks,