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Latest Threads
FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
» Replies: 0
» Views: 198
FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 381
FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 591
FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 560
TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 897
FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 542
FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 602
FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 776
Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 1,021
FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 807

 
  matte shadow issue + no shading on shadowy parts
Posted by: fabiomsilva - 08-20-2013, 07:34 PM - Forum: FumeFX [max] - Replies (1)

hi guys please check the image in the link where i show and explain my issue

thanks in advancehttp://www.terminuspugna.com/ffx/fumefxhelp.jpg

im using the latest version of fume fx.


  Deadline+FumeFX+(PFlow+Aburn) not simulating
Posted by: jlelievre - 08-14-2013, 11:47 PM - Forum: FumeFX [max] - Replies (2)

I am trying to simulate a scene through Deadline using the latest version of FumeFX, the Aburn node in Pflow but it does not work. The scene will simulate fine when I do it locally, but once I sent it to the farm it just speeds through the simulation as if it cannot read the particles. Both my local machine and the farm machine have the Aburn node installed.

Any hint why this might be happening?

Thanks


  Motion Blur Problems
Posted by: Stargate - 07-23-2013, 04:38 PM - Forum: FumeFX [maya] - Replies (3)

I'm having trouble getting the motion blur to work with Mental Ray. The entire sim seems to jump between renders and the lighting also seems to jitter. I've got auto volume on etc. I've also increased the sampling. Any ideas?

The ONLY difference between these renders is the addition of motion blur.

Thanks.
JR


  Max terrian and Fumefx
Posted by: Alpa24 - 07-08-2013, 05:18 AM - Forum: FumeFX [max] - Replies (1)

Hello,

i am trying to made blast and dust ringwave.
i have used max terrain as surface.
When i render the scene it look like fume composite on terrain, going back to the terrain.
Is fume has problem with terrain ?
How can i render properly?

Thanx


  windows 7
Posted by: Bandu - 07-07-2013, 01:11 AM - Forum: FumeFX [max] - Replies (2)

interesting...

running FumeFX under Win 7, where the emission particles are TP4 and the FFX preview window is up, ends up in waiting till Win 7 updates the viewport... ( if it even can)

want to see a movie and let the sim run in the background? forget it, no way...

well... sometimes it's even better, when Win 7 comes into a loop updating the FFX preview, MAX and all the other windows on screen forever...
that's the time you can wait for ages for the sim


why Windows XP does not have this... bug?... improvement?... pain in the ass!!!


  fumeFX particle emitter needs better seed value support
Posted by: redpawfx - 07-04-2013, 07:17 PM - Forum: FumeFX [maya] - Replies (2)

Currently the particle emission seed parameter per emitter does not seem to work as expected. According to some users on another forum, it does not affect the particle position
at all and in cases where users are trying to do krakatoa like emission into multiple partitions, this seed offset does not work.

Maybe we can revamp the controls for this a bit and make it more feature rich at the same time?

-j


  Manual Authorization
Posted by: hvanzon - 07-02-2013, 03:00 PM - Forum: FumeFX [max] - Replies (2)

I tried to authorize FumeFX on my freshly installed computer and it doesn't seem to work. It says try manually but what do I do?


  Tornado uppercloud
Posted by: Alpa24 - 06-18-2013, 03:52 AM - Forum: FumeFX [max] - Replies (4)

Hello,

I am trying to made tornado.
Base tornado takes 500 frame to 500 gb space.
In upper cloud my grid is huge(9500x9500x650) spacing 18 particles 20000.
after 150 frames it takes 40 minute per frame and my system almost going to hang.

How can i reduce space and time ?
where do i mistake???

Please help

Thank you


  Tornado
Posted by: Alpa24 - 06-13-2013, 03:00 PM - Forum: FumeFX [max] - Replies (1)

here image


  3ds max 2014 occasional Crash on Render
Posted by: ralphr - 06-07-2013, 08:24 AM - Forum: FumeFX [max] - Replies (4)

I'm currently having a problem rendering high res fumefx sims. Max has no problems rendering my test sims. But now I have a high res sims where my files are around 2 gigs max will most likely crash after it load the file for rendering.
It usually goes like this I open my scene press render and 9 out of 10 times the render will go through. But if I try to render a second time during the same max session 9 out of 10 times it will crash.
This happens when I try to render in Vray or Scanline. I don't think its my memory cause I have 28gb and I can render other stuff which needs a lot of memory without a problem.

I also tried using a clean scene and a new simulation in a new fumefx grid. As soon as the files get big max is becomming more crash happy.

My System is
CPU Intel Xeon X5680 @3.33ghz
28 GB Ram
GTX580
Using windows 7 3ds max 2014 and fumefx 3.5.2

Help would be appreciated Smile