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| Latest Threads |
FumeFX 7.6 [max] update
Forum: Announcements
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08-05-2026, 01:10 PM
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FumeFX 7.5.5 [max] update
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05-06-2026, 01:45 PM
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FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
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TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
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FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
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FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
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Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
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FumeFX 7.0 for 3ds max Re...
Forum: Announcements
Last Post: Kresimir Tkalcec
08-19-2025, 05:16 AM
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» Views: 1,880
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| Advection Stride Doc. Changes |
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Posted by: Asger - 04-19-2018, 01:08 PM - Forum: FumeFX [maya]
- Replies (3)
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Hi,
I just read the documentation for FumeFX 5.0 for Max in anticipation of the Maya release. In the section regarding Advection Stride, the description has changed a bit, and I'm curious if this new description is in regards to the new Conservative advection, or if it's true for previous types of advection.
The description in FumeFX 4.1.1 maya:
Advection Stride - The lower this stride is, the less dissipation of velocity and smoke will happen, but it will take more time to compute advection. This value is relative to Grid Spacing. TIP: For smoke with many small curls you may want to decrease this number to 0.1 or less.
The description in FumeFX 5.0 max:
Advection Stride -. This value is relative to Grid Spacing. There is no significant benefit in using advection stride below 1.0 while high values could result in advection errors around sources and obstacles.
I'm just curious, that's all.
I'm looking forward to the 5.0 release of Maya
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| Export preview During Sim... only works with local sims |
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Posted by: marshmellowtitan - 04-18-2018, 12:23 AM - Forum: FumeFX [max]
- Replies (3)
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Hello all,
I would like to export previews every time I run a sim, including networks sims. So far, all is well when I sim locally but if I submit the same scene to my render manager (Deadline), It seems that this functionality is disabled. I'm assuming it has something to do with enabling "backburner mode"??? Can someone please confirm whether this is a "me" problem or not. If in fact "export preview during simulation" is not possible for networks sims, has anyone found any good workflows or workarounds. I have a great workflow for sending sim variations to the farm quickly and efficiently but my workflow comes to a grinding halt if I have to open up scene files a create preview one by one. :SMOR
-Thoughts
3DS Max 2016
FumeFX 4.1.1
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| Fumefx Crashes Scenes w. VDB |
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Posted by: Asger - 04-12-2018, 02:09 PM - Forum: FumeFX [maya]
- Replies (5)
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When stopping a fumefx simulation that is set to simulate vdb caches, maya crashes and you are unable to open that scene again in maya 2018. I've tested this in a clean scene with nothing than a simple source. It works fine when chaching fxd files, but if you simulate vdb it crashes if you decide to stop the simulation.
software versions:
Maya 2018
FumeFx 4.1.1
Linux
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| No Preview Window in FFX 5.0? |
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Posted by: BaldEagle - 03-27-2018, 04:52 PM - Forum: FumeFX [max]
- Replies (10)
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Documentation indicates Preview Window can be accessed from the Preview icons in the FFX UI, Modify Panel with grid selected; or Status WIndow. But I don't see the icon anywhere and it doesn't show up in the documentation
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| Dreamscape 2.5.8 causes crash on fresh max 2017 Update 1 & 2 |
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Posted by: marcus@yellowdog.co - 03-27-2018, 03:05 PM - Forum: DreamScape
- Replies (2)
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Hi
if you do a fresh install of 3dsMax 2017 and the update packs 1 & 2 and then install dreamscape, Max crashes on load with the following error Error: “FileLink.dlu failed to initialize properly”
After some investigation, it seems that the file C:\Program Files\Autodesk\3ds Max 2017\en-US\plugin.ini is looking for the following folders
[Directories]
AfterworksCommon=C:\Program Files\Autodesk\3ds Max 2017\plugins\Afterworks\Common
DreamScape=C:\Program Files\Autodesk\3ds Max 2017\plugins\Afterworks\DreamScape
AfterworksOptional=C:\Program Files\Autodesk\3ds Max 2017\plugins\Afterworks\Optional
Civil View Plugins=C:\Program Files\Autodesk\3ds Max 2017\stdplugs\(CivilViewIO)
V-Ray main plug-ins=C:\Program Files\Autodesk\3ds Max 2017\plugins
V-Ray additional plug-ins=C:\Program Files\Autodesk\3ds Max 2017\plugins\vrayplugins
AfterworksOptionaldoes not exist - if I create the folder it then works ok.
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| FumeFX 5.0 |
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Posted by: BaldEagle - 03-24-2018, 05:01 PM - Forum: FumeFX [max]
- Replies (5)
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At the beginning of March I upgraded to 4.1.1. Now, I see 5.0 has been introduced. Now do I have to pay another $300 to upgrade from 4.1.1 to 5?
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| FumeFX for Max 2019? |
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Posted by: Garry Clarke - 03-24-2018, 02:47 PM - Forum: FumeFX [max]
- Replies (10)
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Hi,
I was wandering if there will be a recompile of FFX 4 for Max 2019?
I only recently upgraded to FFX 4 and I was really hoping to get a bit more use out of it before it became incompatible with the new Max.
- Garry
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