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FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
» Replies: 0
» Views: 159
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FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 351
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FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 551
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FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 534
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TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 854
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FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 511
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 585
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FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 751
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Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 997
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 788
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| click-drag value crash |
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Posted by: aldred2 - 04-23-2007, 09:56 PM - Forum: AfterBurn
- Replies (7)
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Is anybody else having trouble click-dragging value box arrows with noise preview switched on? I'm getting certain crashes with all drivers.
Kresimir, here's a file that crashes 100% of the time if I switch on the noise preview and try to click-drag noise High or Low values. Entering a number or just clicking the arrows seems to be ok.
http://www.digikoku.com/download/070424/...sh_001.zip
This is with max9 32bit SP1 PBRev2 on XP2 SP2.
Thanks
Mark
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| inconsistent mesh as source |
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Posted by: smokey - 04-06-2007, 03:28 PM - Forum: FumeFX [max]
- Replies (3)
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Hi,
I tried to use the mesh of a fluid object as an object source but fumefx tells me that it cannot use this mesh as it is inconsistent.
Is there some way to do a work-around?
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| How much Ram on 32 bit System? |
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Posted by: smokey - 04-05-2007, 02:50 PM - Forum: FumeFX [max]
- Replies (7)
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Hi,
I´ve heard several times that windows 32bit can only use 2Gb of Ram for a single process. Is this correct?
If yes, does it mean that there will not be a difference for fumefx in enlarging the ram from 3gb to the 4 gb border, when there are already 2 gb free?
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| Fume follow max particles |
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Posted by: smokey - 03-31-2007, 11:50 PM - Forum: FumeFX [max]
- Replies (5)
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Hi guys,
with the fumefx follow operator it´s possible to force 3ds-particles moving the same way as fumefx-particles do.
But is it also possible to reach the opposite? -> force fumefx-particles generated with the particle source really following the way of the 3ds-particles?
Thanks for your brain-power!
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| Evaluating Dreamscape |
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Posted by: JHaywood - 03-28-2007, 09:31 PM - Forum: DreamScape
- Replies (7)
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I'm trying to evaluation Dreamscape for possible purchase and it's really hard to work with in Max 8 because of the bugs in the demo release. Is there any way to get the update for Max 8 so that we can really make sure it's going to work within our pipeline? Either that, or is there a demo version for Max 9 we can try?
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| Render to Texture |
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Posted by: rs3d - 03-26-2007, 08:57 PM - Forum: FumeFX [max]
- Replies (2)
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The answer is highly probably NO, but maybe there is a something I overlooked...
Is there a way to use Render to Texture on a FFX set?
Thanks in advance, Rob
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| Flickering Light in Dreamscape Animation |
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Posted by: Jean-Claude - 03-21-2007, 02:04 PM - Forum: DreamScape
- Replies (7)
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I have been hit and miss on rendering an animation that shows sky and the lighting is very erratic. I have had experience with using GI and the calculations are not consistent but I don't know in dreamscape how to get around it. Any suggestions?
Is there a way to calcilate the GI once and use it on every frame? This may also reduce my rendering times
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