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FumeFX 7.5 [Maya] update
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FumeFX 7.0 GPU for Maya R...
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Forum: FumeFX [max]
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FumeFX 7.5.2 [max] update
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FumeFX 7.5 GPU for 3ds ma...
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Newbie
Forum: FumeFX [max]
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FumeFX 7.1 [max] update
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  Temperature question
Posted by: superrune - 06-06-2007, 02:50 PM - Forum: FumeFX [max] - Replies (6)

Hi,

I am doing a simulation with just smoke, trying to do something that looks like dry ice.

The manual states that you can "Select the Simulate Temperature checkbox to include it in the simulation", but I can't seem to find that check box in the UI. Since I cannot turn off the temperature, can I simply ignore it? Or is temperature also used when simulation smoke without any fuel (or fire)?

Thanks,
Rune


  example scenes?
Posted by: ar Lutik - 06-05-2007, 06:38 AM - Forum: FumeFX [max] - Replies (3)

I use 3dsmax 7 so I'm not able to open the example and tutorial scene since they are in max 8, does any max 7 scenes exist?


  Ignitor
Posted by: hometime - 06-04-2007, 11:22 PM - Forum: FumeFX [max] - Replies (21)

Anyone care to tell me why the plane isn't igniting?

http://www.hometime.net/ignitor.zip

Thanks,
Don


  Installing FumeFX 1.0aSL
Posted by: rodbrew - 05-31-2007, 06:32 PM - Forum: FumeFX [max] - Replies (14)

Hi,

I installed the fumeFx 1.0a update and the SL update as the install.txt said. Now I'm getting duplicate plugin errors on starting Max. I noticed that there is a FumeFX directory and a FumeFXSL directory in the \plugins\Afterworks directory which contain almost duplicate .dlo files. Just wondering if the FumeFX directory should just be deleted.

Thanks,
Rod


  FumeFX_TP.dlo for Max 9?
Posted by: joescarr - 05-26-2007, 08:18 PM - Forum: FumeFX [max] - Replies (3)

this appears to be missing from the 1.0a installer?

we cannot use the Max 8 one because it cannot find specified procedure (pretty obvious since it's Max 8).

Sitni can you send an update? or does someone know how to fix this?

thanks


  Substitution for Vray GI Fume scene
Posted by: emil_vfx - 05-21-2007, 01:07 PM - Forum: FumeFX [max] - Replies (5)

Hello everyone!

Since FumeFX doesn't support Vray and GI, is there any possibility to create volumetric Fume smoke, that creates self-shadows and also casts and receives shadows?

Thank you very much in advance!


Greets
emil_vfx


  stunt plane smoke trail
Posted by: liberator - 05-18-2007, 09:04 AM - Forum: FumeFX [max] - Replies (3)

Hi,

We've recently purchased FumeFX for a specific job we are working on which involves producing a smoke trail from a stunt plane. I'm finding it hard to get results I am looking for and was looking for some pointers to help me along. I seem to be getting the best results using PFlow and FumeFX particle source with wind and drag as forces in the scene, is this the best approach to take? Or should I use Object source for the simulation?

Many thanks
A


  Subframe Sampling
Posted by: getrad - 05-17-2007, 03:01 PM - Forum: FumeFX [max] - Replies (4)

Hi everybody

I've been having some issues getting subframe sampling to work correctly when loading FFX data into a particle flow system.
Essentially, when the particles are generated by the FumeFX Birth operator they don't seem to be subframe sampling and I get little 'puffs' of particles on each frame.
I've tried a bunch of different ideas to get more smooth particle birth with varying levels of success. Probably the most time consuming and what I thought would be the "most likely to succeed" approach was to run the FFX sim with the steps set to 4 so it would calculate the velocities every 1/4 frame. Then in PF, I set the Integration Step to 1/4 frame in hopes that it would utilize the additional subframe data. This idea had no success. It took 4x longer to sim and 4x longer to render the exact same "puffy" result.

A more 'brute force' approach was to make use of a speed operator and an age test to fire the particles out in random directions for one frame after they are born and then feed them to the Fume Follow operator. This was more successful in the sense that I only needed to use the single step simulation and it resolved the 'puffy' emission problem, however all the really cool swirling FFX motion starts to get lost/fuzzed out by the random speed.

Anyway, I can probably send a sample scene if that would help. It's basically an elongated sphere that's spinning and traveling on a path while it emits smoke. I simulate it with velocity and temperature added to the exported channels. Then using FumeBirth and FumeFollow operators in PFlow, I load particles and render them.

Thanks
- Conrad


  Tranfering to a new computer
Posted by: liberator - 05-16-2007, 03:37 PM - Forum: AfterBurn - Replies (3)

Hiya.

As the title says, I'm trying to install Afterburn on a new computer. Trouble is, I can't authorize it. When I enter my details and serial number on the registration page I get the message:

Quote:Your request was NOT processed. See the information below.

Your authorization code cannot be created.

As I purchased it from Turbosquid, I opened a support ticket with them about it, but that was almost a week ago and I've heard nothing.

I only posted here because I'm not sure what else I can do :?


  low and high threshold for smoke
Posted by: emil_vfx - 05-14-2007, 09:28 AM - Forum: FumeFX [max] - Replies (3)

Hello!

Can someone please explain what do these two values do in the "Smoke" Rollout?

Thank you!

Greets
emil_vfx