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FumeFX 7.5 [Maya] update
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FumeFX 7.5.2 [max] update
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Forum: FumeFX & NodeWorks [max]
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FumeFX 7.1 [max] update
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  Fume 1.2 and Vray - bright buckets?
Posted by: ruffstuff - 05-30-2009, 05:07 PM - Forum: FumeFX & NodeWorks [max] - Replies (7)

Hey, We just got upgraded to afterburn 4 and installed it along with fume 1.2 I put together a simple render farm test for myself to make sure all the machines had the 2 plugins along with vray and I got very interesting results. These are pretty much out of the box settings.

Many (not all) of the rendered frames have really bright buckets, which seem to throw off really bright GI? (See attached image)
[ATTACHMENT NOT FOUND]
Any thoughts on what might cause this?

Fred


  Feature request / POLL - density micro mode
Posted by: Filip Kaczorek - 05-25-2009, 12:16 PM - Forum: AfterBurn - Replies (3)

Anyone who's ever tried making clouds in AB for his scene had this problem. The clouds' size is ussually in kilometers but even the lowest Ab setting 0.001 gives very thick clouds.
The solution for this was rescaling the scene so that the clouds were a couple of meters in diameter instead.

But rescaling the scene messes up other parts of it - so we end up with separate scene for separate passes Sad

Would it be possible to have a checkbox next to density spinners tha would enable "micro mode" - basically telling AB to take any value in these spinners and divide it by 1000 or even 1mil before passing it to the shaders?
-- who would like to see that?
-- is it possible at all?


  Fume Weather system
Posted by: StevieMac - 05-24-2009, 07:00 PM - Forum: FumeFX & NodeWorks [max] - Replies (1)

I've been asked to make the weather system (Weather.Jpg attached) its got about 8 swirls & I'm starting to get that but I'm having problems getting the movement right. Since the the middle moves to the left & the outsides move to the right & there's swirls all over the place I've got a feeling this is going to take time but I was hoping you guys have an idea.

At the mo I have a simple box/rectangle emitter (portrait) the emitter emits smoke, gravity takes the smoke down, & I've increased the buoyancy & Vorticity to make the swirls. Added to that at both bottom corners of the box i have 2 wind helpers to help push the smoke around & up but I keep getting variations on.

I was thinking of using Fume then Krakatoa through PFlow Fume follow

How would you go about setting this up?

Any ideas?

Thanks

Steve


  Repeating wave pattern
Posted by: JoJackman - 05-21-2009, 04:52 AM - Forum: DreamScape - Replies (4)

In many wide shots the Dreamscape sea shows very noticeable repeating wave patterns, esp in middle distance. I have tried many different settings and have not been able to create a situation where there is not a visible concatenation of wave pattern. Using 6e with Max 9.


  fusionworks zdepth clipped
Posted by: Capitanred - 05-19-2009, 06:00 PM - Forum: FumeFX & NodeWorks [max] - Replies (7)

maybe it's my settings, but when I do not specify the right distance range, the image is clipped between 0 and 1.
if it's not my settings, it'd be nice to get this in the next version Wink


  Next version - Fluid support?
Posted by: Dragony - 05-19-2009, 05:57 PM - Forum: FumeFX & NodeWorks [max] - Replies (2)

Hi.

- When will there be a new major release of fumefx?
- Will the new major release support fluid simulations? 8)

Dragony


  Bunsen burner flame
Posted by: Alpa24 - 05-18-2009, 04:09 AM - Forum: FumeFX & NodeWorks [max] - Replies (1)

Hello,

I am trying to make stove burnur flame .
i try particle source but cant get proper result.
I try and try but cant get proper result.
Can you help me please.

Thank you.
Alpa


  Two grids shaders interaction
Posted by: Filip Kaczorek - 05-15-2009, 07:54 PM - Forum: FumeFX & NodeWorks [max] - Replies (2)

Multiple grids problem again.
I understand that making separate grids interact during simulation stage is basicaly impossible.

I was hoping though that I could illuminate smoke in grid A by flames in grid B through multiple scattering.
Is it possible?

If not, can this be added - should be possible since GI from 3rd party renderers works with flames from FumeFX so I don't see why FFX itself couldn;t have that functionality Wink


  Job Offer - Experienced FX Artists
Posted by: joescarr - 05-15-2009, 02:56 AM - Forum: FumeFX & NodeWorks [max] - Replies (1)

If you're an experienced FX artist we have a great opportunity in Los Angeles on a major feature film....

Contact me via email: joescarr (at) farewell-atlantis.com


  FFX Script trouble
Posted by: StevieMac - 05-14-2009, 04:33 PM - Forum: FumeFX & NodeWorks [max] - Replies (3)

I'm trying to work out how to add an object to a Fume Obj Src emitter but I can't work it out. I can add the emitter to the fumebox but not the object to the src. could you shed some light on this please?



Thanks

Steve