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  What is Aflics?
Posted by: Far Star - 07-28-2009, 11:36 PM - Forum: FumeFX & NodeWorks [max] - Replies (6)

Ok I give up what is Aflics? :?


  Fume fx 2d update?
Posted by: Far Star - 07-24-2009, 11:42 PM - Forum: FumeFX & NodeWorks [max] - Replies (3)

I see that the fume fx 2d is available. This will be my first time doing an update with Fume fx so what is the right way of doing it?


  Max2010 x64 - no TP plugin
Posted by: Filip Kaczorek - 07-10-2009, 12:47 PM - Forum: FumeFX & NodeWorks [max] - Replies (9)

I checked Optional during installation but in the optional folder there is only the PF plugin - the installer didn't install the TP plugin.
I already have TP installed.

1. Could someone confirm it - maybe there is an error in the installer.
2. Could someone email me just the TP plugin file to kaczorefxwp.pl - I don't want to go through installation again Wink


  Fume fx and VUE exstream issue
Posted by: Far Star - 07-05-2009, 11:38 PM - Forum: FumeFX & NodeWorks [max] - Replies (6)

I just got Fume fx so i may be missing something or this may be a issue were Fume fx and VUE exstream need to learn how to play together in the Max play ground.

This is a render with just max objects all look great.

http://www.youtube.com/watch?v=jtY2MduGQio

This is a render with a VUE 7.5 scene in max with fume fx not so great

http://www.youtube.com/watch?v=_f4c8bJ0Rn8

I hope this is user error on my part and that some one can tell me what i need to do to get Vue scene to show up in fume alpha.
Thanks


  Helpfile Maxscript Example Corrections
Posted by: Galagast - 07-04-2009, 07:54 AM - Forum: FumeFX & NodeWorks [max] - Replies (3)

I noticed two examples from the help file which were not working when used. Here are my fixed recommendations..

EXAMPLE: FumeFX MAXScript Functions for Accessing the Simulation

Code:
fn PostObjects = (
for i in 0 to (nx - 1) do
for j in 0 to (ny - 1) do
for k in 0 to (nz - 1) do
SetSmoke i j k k/nz
)
Variables k and nz are integers, so dividing k/nz will always result in 0 in maxscript. A fix would be is to convert one of them to a float type, or just multiply one of them to 1.0.

FIX:
Code:
fn PostObjects =
(
    for i in 0 to (nx - 1) do
    (
        for j in 0 to (ny - 1) do
        (
            for k in 0 to (nz - 1) do
            (
                val = k/(nz as float) -- fix
                SetSmoke i j k val
            )
        )
    )
)

--------------------------------------------------------------------------------------


EXAMPLE: More Channel Functions
Code:
fn PostLoad = (
sm = 1.0 -- desired minimum smoke value
for i in 0 to (voxels-1) do
(
s = GetSmokeByIndex
if (s < sm) then ( SetSmokeByIndex sm )
)
)
The index input required by the functions GetSmokeByIndex and SetSmokeByIndex was not set.

FIX:
Code:
fn PostLoad =
(
    sm = 1.0 -- desired minimum smoke value
    for i in 0 to (voxels-1) do
    (
        s = GetSmokeByIndex i
        if (s < sm) then ( SetSmokeByIndex i sm )
    )
)

I also changed the recommended code format as it is more maxscript-centric. Big Grin


  New to Fume Fx were is the manual
Posted by: Far Star - 07-02-2009, 10:50 PM - Forum: FumeFX & NodeWorks [max] - Replies (3)

I just got fume Fx and I cannot locate the user manual. Can some one help me out here?


  slow loading of ffx data
Posted by: nirokugraphic - 06-30-2009, 02:08 PM - Forum: FumeFX & NodeWorks [max] - Replies (3)

Hey,

I'm rendering out a very high detailed sim (as needs be) but after a while it takes an astonishingly long time to load a frame of ffx data .

Each frame is around 1.5gb (apart from earlier in the solve) but while loading the data the ram usage according to the task manager picks up and drops (like sawtooth visually) . At the moment each frame is taking in excess of 8 minutes to load before the render actually starts to happen .

The sequence is 100 frames, but gets stuck at the 50f mark, at which point it has already read at least 30 frames all well over 1gb in size .

My system should be up for this task, it is a Core i7 2.79ghz with 12gb ram . At time of rendering the system ram usage reached under 5gb from 3gb before committing render . However the physical memory used according to max increases but never seems to drop unlike what the resource monitor in windows vista is reporting . The drive it is reading the data is a pretty decent sata2 .

Any ideas where I'm going wrong ? Would a faster HDD, or even a solid state one even help?

Thanks


  Wish: PFlow "Use Event" Selection Listbox in Particle Source
Posted by: jrand - 06-29-2009, 07:49 PM - Forum: FumeFX & NodeWorks [max] - Replies (7)

Since the only way to choose Particle Flow events currently is to own afterburn and use the pflow-Aburn operator, the particle source helper object would be more useful with a Use Events Selection list.


  Licensing Sim Nodes on Deadline Renderfarm
Posted by: dudekill - 06-19-2009, 06:15 PM - Forum: FumeFX & NodeWorks [max] - Replies (2)

We would like to submit Sim's to the farm.

We are using Deadline 3.1, Max 2008, FumeFX 1.0a

How do you install the simulation license server and licenses on the render nodes?

Once that is setup correctly am I correct in my understanding that you just sumbit a non-saved frame to get the simulation to calculate?

Many thanks!


  solid cloud colors
Posted by: djanim8 - 06-19-2009, 12:17 PM - Forum: AfterBurn - Replies (2)

I'm trying to replicate a look like this:
http://cache4.asset-cache.net/xc/sb1006 ... 0B0D811297

but every time I render, no matter what I change, the clouds come out REALLY solid. There isn't any opaticy to the edges, you don't see "bumps" on the top of the clouds, just a solid color. I've changed the regularity of the shape, the density of the noise, but all I get is a REALLY solid cloud.

Any suggestions?