• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
1.2d - Animated Grid Fix
#1
FFX 1.2b&1.2c
- Bug fix: A source linked to animated FumeFX grid produced a wind.

It seems that you first need to link your src objects to the grid before assigning them to the fume objects list, becasue doing it the other way around would result in a dependency loop error.

Working Method:
1. Link your source objects to the grid.
2. Add/Pick your linked source objects to the grid.

Non-Woking Method:
1. Add/Pick your linked source objects to the grid.
2. Link your source objects to the grid.
= Dependency Loop Error


tested on 3dsmax9 fume 1.2d
Jeff Lim
  Reply
#2
- Bug fix: Animated FumeFX grid produced a wind.

There still seems to be some wind being produced with animated fume grids.

Here are the comparisons for versions 1.1 and 1.2
[Image: animatedgridbug.gif]

Screen Shot of the scene:
[Image: animatedgridbugss.png]
(Scene file Attached)
Jeff Lim
  Reply
#3
That is actually okay as object is moving relative to FFX grid and leaves a trail.
You can see that in 1.1 trail was additional moved by a wind produced as an error.

Earlier bug was most noticeable when you had source and FumeFX grid linked to another animated object.

Thank you for your post.

Kresimir
  Reply
#4
Thanks for clearing this up kresmir. It all makes sense now. Big Grin
Jeff Lim
  Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)