02-25-2009, 02:29 PM
hi, i just upgraded to FumeFX 1.2!!! thanks for such a fabulous plugin!!!
however i would like to mention tiny 2 things
one is...
in fumeFX mentalray-mode, it seems renderelements(renderpass?) such as fire,smoke,depth are disappered for some reason... is it just me? or does that mean we need to render those passes separately in scanline mode, then rendering via mental-ray to get FG reflectional light (on background)??
if it's this case, how can i get the reflectional light with the matte of fire and smoke?
also it seems smoke is not affected when rendering FG...(maybe i have to double check though...)
second is...
is this "FumeFXMR" node doing any good??
i just wonder what's this node for
cheers!!!
however i would like to mention tiny 2 things
one is...
in fumeFX mentalray-mode, it seems renderelements(renderpass?) such as fire,smoke,depth are disappered for some reason... is it just me? or does that mean we need to render those passes separately in scanline mode, then rendering via mental-ray to get FG reflectional light (on background)??
if it's this case, how can i get the reflectional light with the matte of fire and smoke?
also it seems smoke is not affected when rendering FG...(maybe i have to double check though...)
second is...
is this "FumeFXMR" node doing any good??
i just wonder what's this node for
cheers!!!

