01-26-2007, 01:30 PM
We wanted to run a test using NR for our vehicle sequence (A6 and dust).
1. We set up 5 render nodes by installing the plugin on each.
2. Launched NetRender and found one of the render nodes was not rendering the smoke (it was just one initially).
3. We shutdown the server app and uninstalled then reinstalled the plugin.
4. The offending render node, now renders the smoke (render is still in progress so that could change).
5. Each of the render nodes created frames without smoke at one point.
There does not seem to be a pattern.
6. All render nodes are running Win XP home.
7. fxd files range from 4k for frame 0 to 1,596 for frame 360 (last frame)
8. fdc file is 418,310 kb
9. All fxd and the fdc files are located on a network resource.
Any help is appreciated. We need to be able to use this pugin with NR or it will not be of any value to us.
Thanks,
david
EDIT: it appears there are sequences of 6 consecutive or 12 consecutive frames that did not render smoke, so that rules out an individual node issue.
Interestingly, the larger fdx frames later in the render all rendered fine.
1. We set up 5 render nodes by installing the plugin on each.
2. Launched NetRender and found one of the render nodes was not rendering the smoke (it was just one initially).
3. We shutdown the server app and uninstalled then reinstalled the plugin.
4. The offending render node, now renders the smoke (render is still in progress so that could change).
5. Each of the render nodes created frames without smoke at one point.
There does not seem to be a pattern.
6. All render nodes are running Win XP home.
7. fxd files range from 4k for frame 0 to 1,596 for frame 360 (last frame)
8. fdc file is 418,310 kb
9. All fxd and the fdc files are located on a network resource.
Any help is appreciated. We need to be able to use this pugin with NR or it will not be of any value to us.
Thanks,
david
EDIT: it appears there are sequences of 6 consecutive or 12 consecutive frames that did not render smoke, so that rules out an individual node issue.
Interestingly, the larger fdx frames later in the render all rendered fine.
We make things crash and burn........