03-19-2025, 01:07 PM
(This post was last modified: 03-25-2025, 07:23 AM by Kresimir Tkalcec.)
FumeFX 6.7 has been released with many new and exciting features.
NodeWorks now features built-in C# scripting, allowing users to extend FumeFX and NodeWorks with custom logic and automation. The integrated script editor supports syntax highlighting, auto-completion, function call tips, and error bookmarks, making script development faster and more efficient. Users can also reference external scripts and assemblies, enabling modular and reusable code structures. With support for C# parallel loops, the system allows full multithreading, significantly improving performance in complex, computation-heavy tasks compared to traditional node-based setups. The FumeFX 6.7 update also brings major performance boosts.
The Spline Force node is now fully GPU-based for PBD Liquids, resulting in up to 45 times faster execution compared to CPU processing.
Additionally, GPU support for voxel grid calculations delivers a 10x speed increase.
Particle Custom Channels have also been optimized, achieving over 20% faster performance for smoother, more responsive simulations.
YT video: https://youtu.be/VlNowgYwLP8
Complete change log: https://docs.afterworks.com/FumeFX6max/R...istory.htm
NodeWorks now features built-in C# scripting, allowing users to extend FumeFX and NodeWorks with custom logic and automation. The integrated script editor supports syntax highlighting, auto-completion, function call tips, and error bookmarks, making script development faster and more efficient. Users can also reference external scripts and assemblies, enabling modular and reusable code structures. With support for C# parallel loops, the system allows full multithreading, significantly improving performance in complex, computation-heavy tasks compared to traditional node-based setups. The FumeFX 6.7 update also brings major performance boosts.
The Spline Force node is now fully GPU-based for PBD Liquids, resulting in up to 45 times faster execution compared to CPU processing.
Additionally, GPU support for voxel grid calculations delivers a 10x speed increase.
Particle Custom Channels have also been optimized, achieving over 20% faster performance for smoother, more responsive simulations.
YT video: https://youtu.be/VlNowgYwLP8
Complete change log: https://docs.afterworks.com/FumeFX6max/R...istory.htm
Best regards,
Kresimir Tkalcec
Kresimir Tkalcec