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FumeFX 6.7 [max] update - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: General (https://forum.afterworks.com/forumdisplay.php?fid=3) +--- Forum: Announcements (https://forum.afterworks.com/forumdisplay.php?fid=5) +--- Thread: FumeFX 6.7 [max] update (/showthread.php?tid=2217) |
FumeFX 6.7 [max] update - Kresimir Tkalcec - 03-19-2025 FumeFX 6.7 has been released with many new and exciting features. NodeWorks now features built-in C# scripting, allowing users to extend FumeFX and NodeWorks with custom logic and automation. The integrated script editor supports syntax highlighting, auto-completion, function call tips, and error bookmarks, making script development faster and more efficient. Users can also reference external scripts and assemblies, enabling modular and reusable code structures. With support for C# parallel loops, the system allows full multithreading, significantly improving performance in complex, computation-heavy tasks compared to traditional node-based setups. The FumeFX 6.7 update also brings major performance boosts. The Spline Force node is now fully GPU-based for PBD Liquids, resulting in up to 45 times faster execution compared to CPU processing. Additionally, GPU support for voxel grid calculations delivers a 10x speed increase. Particle Custom Channels have also been optimized, achieving over 20% faster performance for smoother, more responsive simulations. YT video: https://youtu.be/VlNowgYwLP8 Complete change log: https://docs.afterworks.com/FumeFX6max/Release%20History.htm |