• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bug: Camera "Film Offset" -> Wrong Preview
#1
Hi,
The cameras "Film Offset" is not taken into account for the "GPU Viewport Preview".
As you can see in the screenshot, there is a camera offset of "20%", which leads to the preview not sitting on the fluid-source anymore.
Rendering is fine though, also the non-GPU-Preview.

.c4d file is attached.
  Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)