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milky water..whats going wrong?
#1
Hi All,

I've followed several tutorials online but seem to be getting similar results all round. the water appears too milky or almost metallic. We cant seem to figure it out. I wondered if it might be a gamma issue as the example water i see being used in the material slots are always darker than what is shown in mine. I've included screenshot of my materials, surface settings & Gamma.

can anyone cast any light on what might be going wrong please? I've posted a render on imgur. I cant seem to find a tutorial that matches our system settings to be able to follow.

i did a test and the milkyness disappears if vray is off and scanline renderer is on. but we need vray. does anyone know the correct vray settings?

https://imgur.com/sgBa58g
https://imgur.com/EksM0ZZ
https://imgur.com/q0HQS8e

thanks in advance

Paul
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#2
Hello,

If you right click on the Sea Surface and under V-Ray properties disable Cast/Receive GI, it should render as with Scanline.

I hope this helps.

Regards,
Kresimir Tkalcec
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