01-29-2016, 08:31 AM
On particle intense shots i would like to cache particles on the renderfarm instead of my workstation.
Normally this is no problem at all, i just have to add this to the "Pre Render Mel Area":
select "nParticleShape1";doCreateNclothCache 5 { "3", "1", "100", "OneFilePerFrame", "1", "","0","","0", "add", "0", "1", "1","0","1","mcx" } ;
Problem is that the FumeFX Followfield does not get evaluated on a batch job. Particles get cached but without the influence of the Followfield. Fume SL License is activated and running.
This is a major issue, not only because of the inability of creating normal caches on the farm but also because of fume in conjunction with krakatoa.
This workflow does work on 3DS Max.
Cheers
Radoslaw
Normally this is no problem at all, i just have to add this to the "Pre Render Mel Area":
select "nParticleShape1";doCreateNclothCache 5 { "3", "1", "100", "OneFilePerFrame", "1", "","0","","0", "add", "0", "1", "1","0","1","mcx" } ;
Problem is that the FumeFX Followfield does not get evaluated on a batch job. Particles get cached but without the influence of the Followfield. Fume SL License is activated and running.
This is a major issue, not only because of the inability of creating normal caches on the farm but also because of fume in conjunction with krakatoa.
This workflow does work on 3DS Max.
Cheers
Radoslaw